Imminent Release, or so we thought
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Imminent Release, or so we thought
Greetings and salutations! If you've been following our progress, you're probably wondering where the Antlion demo release went. Never fear! In the time-honored tradition of our Lord and Savior Valve Software, we here on the Half-Life 2: Wars team have decided to postpone the release a bit longer. Before you go crying on our forums or slitting your wrists in sorrow, though, hear us out: our excuse is quite valid!
We've realized that as a tech demo / proof of concept build, the Antlion demo does its job admirably - it demonstrates how the new codebase allows for vastly improved performance and AI and brings HLW that much closer to being a proper Half-Life universe RTS. However, since there is a rather limited unit selection for the Antlion race, it would get boring rather quickly for players to only play Antlion vs Antlion skirmishes. As such, we are working overtime to implement a new gamemode for the demo, called Overrun.
The Overrun gamemode we're working on is pretty simple. It can be played either as singleplayer or as multiplayer co-op, where players take command of a remote Combine outpost under assault from never-ending waves of the antlion hordes. Each consecutive wave of antlions gets a little tougher than the last, with kills netting the players money to purchase more defenders, upgrades, technologies, and special abilities. The game is over when the antlions finally overrun your base and kill everything - the objective is to survive as long as possible. With plenty of upgrades, abilities, units and defensive structures to choose from, the addition of the Overrun gamemode should greatly increase the replayability and fun factor of the demo, particularly due to the co-op feature where multiple players defend a base together against the antlion swarm.
We're working on implementing Overrun as fast as we can, so the demo is still not far off. We can't put a specific timeframe on the release yet (because we always miss those), but the team is working as hard between managing schoolwork and other real-life responsibilities to get this out for you guys to play as soon as possible. We'll keep you posted on our progress, so expect to see some screenshots, video, and more information about the Overrun gamemode in the coming weeks. The team would also like to thank all of our loyal fans, especially our forumgoers, for their patience and support. Without your encouragement, praise, and criticism, we could never have come this far, and we're committed to following through on our promises and bringing you guys the best Half-Life real-time strategy experience that can be had.
That should bring you all up to date with what is happening, remember to stay tuned for further broadcasts.
P.S We'd also like to put out another request for team members! We are looking mainly for 3d artists, texture artists (both for model skins and world textures) and Level Designers, so if you are experienced and have a respectable portfolio, get in touch with us on our forums or by email (hl2warsmod@gmail.com) If you have some other modding talent, feel free to drop us a line as well. We're always looking for talented people. Source engine experience is not required but strongly desired.
We've realized that as a tech demo / proof of concept build, the Antlion demo does its job admirably - it demonstrates how the new codebase allows for vastly improved performance and AI and brings HLW that much closer to being a proper Half-Life universe RTS. However, since there is a rather limited unit selection for the Antlion race, it would get boring rather quickly for players to only play Antlion vs Antlion skirmishes. As such, we are working overtime to implement a new gamemode for the demo, called Overrun.
The Overrun gamemode we're working on is pretty simple. It can be played either as singleplayer or as multiplayer co-op, where players take command of a remote Combine outpost under assault from never-ending waves of the antlion hordes. Each consecutive wave of antlions gets a little tougher than the last, with kills netting the players money to purchase more defenders, upgrades, technologies, and special abilities. The game is over when the antlions finally overrun your base and kill everything - the objective is to survive as long as possible. With plenty of upgrades, abilities, units and defensive structures to choose from, the addition of the Overrun gamemode should greatly increase the replayability and fun factor of the demo, particularly due to the co-op feature where multiple players defend a base together against the antlion swarm.
We're working on implementing Overrun as fast as we can, so the demo is still not far off. We can't put a specific timeframe on the release yet (because we always miss those), but the team is working as hard between managing schoolwork and other real-life responsibilities to get this out for you guys to play as soon as possible. We'll keep you posted on our progress, so expect to see some screenshots, video, and more information about the Overrun gamemode in the coming weeks. The team would also like to thank all of our loyal fans, especially our forumgoers, for their patience and support. Without your encouragement, praise, and criticism, we could never have come this far, and we're committed to following through on our promises and bringing you guys the best Half-Life real-time strategy experience that can be had.
That should bring you all up to date with what is happening, remember to stay tuned for further broadcasts.
P.S We'd also like to put out another request for team members! We are looking mainly for 3d artists, texture artists (both for model skins and world textures) and Level Designers, so if you are experienced and have a respectable portfolio, get in touch with us on our forums or by email (hl2warsmod@gmail.com) If you have some other modding talent, feel free to drop us a line as well. We're always looking for talented people. Source engine experience is not required but strongly desired.
- pandango
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Re: Imminent Release, or so we thought
Hmm, just a bit more time to wait? No problem, I've been waiting over a year and a half now.
so a few extra weeks/months to wait ain't that big of a deal.
Always nice to hear a new gamemode! specially because it will let the game more alive(lots of online co-op players)
so a few extra weeks/months to wait ain't that big of a deal.
Always nice to hear a new gamemode! specially because it will let the game more alive(lots of online co-op players)
Re: Imminent Release, or so we thought
Cool, can't wait for the Overrun Gamemode. And of course, the online co-op mayhem.
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Re: Imminent Release, or so we thought
*Adds more patience to his Patience bar*
Following weeks to come? Lets hope its not too long. I want to command a legion of the Union and destroy other players.
Following weeks to come? Lets hope its not too long. I want to command a legion of the Union and destroy other players.
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Re: Imminent Release, or so we thought
can you estimate the date or percent of how much time left/percent done have you guys been doing? i think im gonna have a really scr**** up Brainsplosion here :D
EDIT: I changed my sig pics now, hope you like it :D
EDIT: I changed my sig pics now, hope you like it :D
- Sudazima
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Re: Imminent Release, or so we thought
and still being patience....
*lurks some moar*
*lurks some moar*
Re: Imminent Release, or so we thought
If you found our forums then you can already check out the dev build. If we would release now it would exactly be the same as the dev build. There is no hidden stuff.
- Sudazima
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Re: Imminent Release, or so we thought
yea i do have the dev build, havent updated in a while tho :S
- pandango
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Re: Imminent Release, or so we thought
you should, then you can see all the new stuff.
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Re: Imminent Release, or so we thought
ummmm, okay but what about my question?
Re: Imminent Release, or so we thought
When we think it's fun enough to release.
Re: Imminent Release, or so we thought
I agree, its making progress, but its not quite there. Keep up the good work guys.
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Re: Imminent Release, or so we thought
Well that's a start :PSander wrote:When we think it's fun enough to release.
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