Search found 312 matches
- Wed Sep 17, 2024 11:56 am
- Forum: General Discussion
- Topic: How do I spawn Striders!
- Replies: 5
- Views: 1569
Re: How do I spawn Striders!
I'm sorry but which file do I download to make unit_strider move in maps where they are not supported to move?
- Wed Sep 17, 2024 11:48 am
- Forum: General Discussion
- Topic: Half Life 2 Wars or Halo Wars? (Real Post)
- Replies: 30
- Views: 5408
Re: Half Life 2 Wars or Halo Wars? (Real Post)
Halo Wars probably in development way before this mod started development. Halo wars is being developed by tonnes of experts working full time for a huge legitimate computer company (microsoft?) who are experts on the production of games. The experts are being paid enough to seriously get them worki...
- Wed Sep 17, 2024 11:26 am
- Forum: General Discussion
- Topic: Crashsite Map Questions
- Replies: 4
- Views: 830
Re: Crashsite Map Questions
It would be great for gameplay if I could move more than half a screen to my left before hitting the view boundary of the map. I would also not mind if either building area for the HQ and barracks was increased or the way buildings are placed is simplified or made easier. I can not count the times I...
- Wed Sep 17, 2024 11:20 am
- Forum: General Discussion
- Topic: WTF!
- Replies: 17
- Views: 2123
Re: WTF!
The animation and quality look so bad that I would rather that Half Life Wars came out with only the ability to build a rebel soldier against only combine soldiers, with a building you start off with on only one map, than get that horrible looking game and get a buildable/usable helicopter,strider a...
- Wed Sep 17, 2024 11:12 am
- Forum: General Discussion
- Topic: Map Forest Questions
- Replies: 10
- Views: 1138
Re: Map Forest Questions
I have episode 1 and 2. Half Life Wars is working as well as it seemingly should. I have one major problem, though, with even getting my opponent on the forest map to even build units going to capture points. Can someone give me an example or something to show me how to add even the most basic RTS A...
- Wed Sep 17, 2024 11:05 am
- Forum: General Discussion
- Topic: BASIC SCREENSHOTS
- Replies: 25
- Views: 2642
Re: BASIC SCREENSHOTS
If you made that awesome map, I would make those walls with ramps easier to climb and place turrets. I find it almost impossible to move any unit up there and when I do manage to create a turret, sometimes they are too high to man because of the narrowness. I would suggest making that wall rampart t...
- Wed Sep 17, 2024 10:58 am
- Forum: General Discussion
- Topic: Giving units "other" weapons
- Replies: 12
- Views: 2276
Re: Giving units "other" weapons
Why not add the sniper, as it is programmed in ep1, as an upgrade for various buildings. It could be upgraded at the barracks and be sitting on a programmed window. There could be various sniper windows all over these buildings to cover every direction.
- Wed Sep 17, 2024 10:52 am
- Forum: General Discussion
- Topic: Does/Should Valve corp. support HL2wars?
- Replies: 38
- Views: 3764
Re: Does/Should Valve corp. support HL2wars?
I suppose the big question is whether people like Sander want to make their own game, which they seemingly have worked very hard to produce, part of the valve company. If they do they have to deal with the possibility that valve might not let them work so freely on their own product and the fact tha...
- Wed Sep 17, 2024 10:42 am
- Forum: General Discussion
- Topic: Console commands and ConVars
- Replies: 28
- Views: 12709
Re: Console commands and convars
After answering Sniper's question, which I believe the Antlionguard is only scripted for control on beta tester's version of the game unless you use 'unit_create_c npc_antlionguard', could you please give an example of how to create AI for ,let's say the second team you put down as an opponent to yo...
- Wed Sep 17, 2024 10:37 am
- Forum: General Discussion
- Topic: Will we see Gman in hl2wars?
- Replies: 34
- Views: 4136
Re: Will we see Gman in hl2wars?
I would be careful about adding Gman into HLW. Screwing it up could screw the whole game up. If you do it you would have to use hammer or something to manipulate camera angles for something like a zoom in close up to stop him looking silly in the middle of nowhere or like he is weak and powerless fr...
- Wed Sep 17, 2024 10:16 am
- Forum: Suggestions and Ideas
- Topic: HL2Wars 0.5 Review - Bugs and Suggestions Compilation
- Replies: 9
- Views: 1387
Re: HL2Wars 0.5 Review - Bugs and Suggestions Compilation
I've got a great idea! How about getting a downloadable file that you can add to custom maps to map striders able to move more than 2cm. Another idea would be for the Rebel with a rocket launcher to consider firing his rocket launcher with infinite ammo any time soon and at striders. Any one else wa...
- Wed Sep 17, 2024 10:11 am
- Forum: Suggestions and Ideas
- Topic: strider?
- Replies: 48
- Views: 4316
Re: strider?
unit_create_c npc_strider type that in console and it will appear where the mouse was befor you brang up the menu I really would not bother using this in any maps other than the forest one you get typing 'map (list of ep2 & HLW maps)' and the sand traps map and the stranded or crashed whatever ...