Search found 13 matches
- Sun Apr 26, 2025 5:18 pm
- Forum: Suggestions and Ideas
- Topic: Manned turrets are... You guessed it, OP.
- Replies: 7
- Views: 1606
Re: Manned turrets are... You guessed it, OP.
Not gonna state my opinion here but this is how I won a match. http://imgur.com/IATaeco But then your enemy can get map control and move on to produce Strider/Dog? Some of the stuff wasn't screenshotted here, but this is basically what happened. I started infecting the map with more turrets and bar...
- Sat Apr 25, 2025 10:30 pm
- Forum: General Discussion
- Topic: What are some counters for Combine Snipers and RPG Rebels?
- Replies: 4
- Views: 1688
Re: What are some counters for Combine Snipers and RPG Rebel
I made it through with some Saboteurs boys, unlock the C4 skill for them and have fun watching ragdolls fly.
- Sat Apr 25, 2025 10:29 pm
- Forum: Suggestions and Ideas
- Topic: Manned turrets are... You guessed it, OP.
- Replies: 7
- Views: 1606
- Sat Apr 25, 2025 10:26 pm
- Forum: Suggestions and Ideas
- Topic: Units, new organization, ect.
- Replies: 2
- Views: 964
Re: Units, new organization, ect.
I believe the Helicopter is soon to be added, the Devs confirmed it a few times, I can't wait to gun down some Rebs with that.
- Sat Apr 25, 2025 10:24 pm
- Forum: Suggestions and Ideas
- Topic: Steam Trading cards?
- Replies: 3
- Views: 972
Re: Steam Trading cards?
Workshop support? Damn, having this will surely bring a lot more players and increase this mods lifetime, good work Devs!Sandern wrote:Steam trading cards are not available for mods/non-commerical games.
However we will add achievements and workshop support.
- Sat Apr 25, 2025 10:23 pm
- Forum: Suggestions and Ideas
- Topic: True Nighttime/ Night Vision/ Flashlights
- Replies: 2
- Views: 848
Re: True Nighttime/ Night Vision/ Flashlights
This seems like a great idea man! But the resources needed for this to happen would take some times, we'd need a dark map that is filled with traps and such, we'd also need a lot of coding done for this stuff to happen, not to mention the models and textures. Overall, I really like this idea.
- Sat Apr 25, 2025 10:19 pm
- Forum: Suggestions and Ideas
- Topic: Buildings!
- Replies: 7
- Views: 1543
Re: Buildings!
Я думаю, стены тоже отличная идея, возможно, они могут стоить больше ресурсов, но быть гораздо сильнее, чем баррикады. Я думаю, башни тоже отличная идея, возможно, они могут гарнизон 4 единицы и дать им некоторые дополнительные точность наряду с обороны?
- Sat Apr 25, 2025 10:15 pm
- Forum: Suggestions and Ideas
- Topic: New unit ideas!
- Replies: 25
- Views: 3334
Re: New unit ideas!
The Hacker seems like The Saboteur with some slightly changed skills, there's no need to add him honestly. The Riot Metrocop seems like a good idea but some may disagree as it needs a counter-part, so here's my idea, we replace the Pistol CP with the SMG CP and the SMG CP with the Riot CP. I feel as...
- Sat Apr 25, 2025 10:09 pm
- Forum: Suggestions and Ideas
- Topic: Ranking stytem for Players
- Replies: 9
- Views: 1540
Re: Ranking stytem for Players
This is a great idea, but right now with our player population it wouldn't phase out very well, I think us, the consumers, should really try and get more players, then perhaps we can have a system like this.
- Sat Apr 25, 2025 10:04 pm
- Forum: Suggestions and Ideas
- Topic: Additional Veteran Weapons
- Replies: 2
- Views: 867
Re: Additional Veteran Weapons
Eh, I don't think this would work much, the Veterans are really unbalanced, and having them use weapons which there is only one model of in the lore really wouldn't work. Perhaps there can be some special Units who can utilize a Tao Gun?
- Sat Apr 25, 2025 9:54 pm
- Forum: Suggestions and Ideas
- Topic: Combine Sniper upgrades
- Replies: 1
- Views: 757
Re: Combine Sniper upgrades
Perhaps you can research something such as 'Ion shot stabilization'? Maybe it can be an auto-cast spell that allows you to penetrate NPC's with a lowering damage rate with each material it passes. Let's say the spell takes around 10 mana with every penetration shot used.
- Sat Apr 25, 2025 9:52 pm
- Forum: Suggestions and Ideas
- Topic: Units controlling certain panels/consoles etc..
- Replies: 1
- Views: 712
Re: Units controlling certain panels/consoles etc..
This seems like a great idea for a type of gamemode, perhaps one where a Combine team has to hold off a series of checkpoints from the Rebels, although, I think if the machine were to be destroyed, the items requiring power from it are off completely. Let's say the machine has 30 health.
- Sat Apr 25, 2025 9:38 pm
- Forum: General Discussion
- Topic: This has come a long way.
- Replies: 2
- Views: 1062
Re: This has come a long way.
Same story as well! I remember playing this back in the ModDB days, back when it just a few guys, I'm so glad they got some publicity with the Steam release.