Search found 14 matches

by Masked Death
Sat May 10, 2025 9:42 pm
Forum: Bugs and Support
Topic: Strider shot
Replies: 0
Views: 432

Strider shot

In the newest version the strider shot takes no energy. Fix this ASAP, it makes striders expertly unbalanced...
by Masked Death
Thu Apr 24, 2025 9:28 am
Forum: General Discussion
Topic: Lambda Wars - Videos
Replies: 21
Views: 4435

Re: Lambda Wars - Videos

March 2014 Lambda Wars Odc.1 Kombinat :) PL Info: Mar 8, 2014, Commentary, Russian? It even has PL at the end, also Kombinat is in the polish version. Our language is similar to russian, so don't worry about mistaking it :P EDIT: Worth to note is he made the video a month ago, it's part 1. Wouldn't ...
by Masked Death
Sat Apr 12, 2025 10:07 am
Forum: Suggestions and Ideas
Topic: Retreating/Motivation
Replies: 0
Views: 475

Retreating/Motivation

I was thinking about special skills for the units. Look at the ideas below: Name: Retreat Research: No Type: Active (Manual) Requirements: N/A Effect(s): Makes the units retreat to thier closest HQ. While retreating units get a speed buff (+15%) and a damage taken debuff (+10%). Retreating cannot be...
by Masked Death
Thu Apr 10, 2025 7:55 pm
Forum: Suggestions and Ideas
Topic: Deleting/Recycling Units
Replies: 3
Views: 618

Re: Deleting/Recycling Units

I think it's nice to be able to "recycle" units, but I think the formulas would be: r*h(%)/3+s*h(%)/2 where r=requisition, s=specific resource, h=health left (in percents). So if you managed to sneak a saboteur in enemy's base and get him out unharmed, then you'd get third part of requisiton cost (s...
by Masked Death
Thu Apr 10, 2025 7:48 pm
Forum: Suggestions and Ideas
Topic: Headcrab Canisters Damage
Replies: 9
Views: 1145

Re: Headcrab Canisters Damage

Yeah, shelling should require LOS. Otherwise you can make hidden launchers around a base and make a HL2 scenario - Ravenholm.
by Masked Death
Tue Apr 08, 2025 6:55 pm
Forum: Suggestions and Ideas
Topic: Spectators are Hero units!
Replies: 1
Views: 496

Re: Spectators are Hero units!

Yes. YES. YES!! I always thought about an idea of controlled units. I think that while spectators shouldn't do that (teamkill and stuff), it'd be great if the player could do that. Think about it - while an unit controlled by player is realy dangerous, the collector unit controller would have to lea...
by Masked Death
Tue Apr 08, 2025 6:49 pm
Forum: Suggestions and Ideas
Topic: Headcrab Canisters Damage
Replies: 9
Views: 1145

Re: Headcrab Canisters Damage

Actually make it like HL2 is my bet. So if you go greedy and launch it straight at enemy, instead of a scary zombie horde he'd get attacked by a silly headcrab rage.
by Masked Death
Tue Apr 08, 2025 6:46 pm
Forum: Suggestions and Ideas
Topic: Combine Defensive building: Hardpoint
Replies: 2
Views: 577

Re: Combine Defensive building: Hardpoint

That's a very good idea, but 2 C4's for a building that chews 1k requisition make its efficency laughable.
by Masked Death
Tue Apr 08, 2025 6:44 pm
Forum: Suggestions and Ideas
Topic: building concept: barrel mine
Replies: 2
Views: 448

Re: building concept: barrel mine

Maybe something like a burrowed barrel. And since Lambda Wars uses EP2 content, why not attach the blue marker (you know, the one from crates) to a barrel as the detector?
by Masked Death
Tue Apr 08, 2025 6:43 pm
Forum: Suggestions and Ideas
Topic: Building concept: radar tower
Replies: 6
Views: 660

Re: Building concept: radar tower

This would be more for the combine. Rebels have their HQ. Combines can get raepd by the saboteurs without knowing what hit them.
by Masked Death
Sun Apr 06, 2025 5:43 pm
Forum: Suggestions and Ideas
Topic: Grenadier unit idea
Replies: 3
Views: 500

Re: Grenadier unit idea

molotov (rebel only): throws a molotov that deals 20 damage on impact and 5 damage per second to all in its range for 5 seconds. deals almost no damage to buildings pulse grenade (combine only): throws an anti mater pulse charge (secondary ammo case for ar2) that does 75 damage to all infantry units...
by Masked Death
Sun Apr 06, 2025 5:40 pm
Forum: Suggestions and Ideas
Topic: vehicle concepts
Replies: 3
Views: 610

Re: vehicle concepts

In my opinion, these are way too overpowered, mainly with their HP amounts.
by Masked Death
Sun Mar 23, 2025 2:28 pm
Forum: Recruitment
Topic: Playtesters (now open)
Replies: 41
Views: 7128

Re: Playtesters (now open)

I'd like to apply as well. I am playing Lambda Wars since the 2.3.1 release, and I'd really like it if I could help in making of the mod. I usually spend all free time on computer, that is from 3PM to 10PM week, when I get up (up to noon, usually few hours before) to around 11PM weekend. I could spe...
by Masked Death
Sun Mar 23, 2025 12:09 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

Sorry if this is necropost, but I am pretty sure that the official threads were to be always active. So the problem there is, the strider is too powerful. It requires 4 or 5 RPG shots (can't remember) to get killed, but packs a huge punch with the main cannon. Now: The strider produces for 90 second...