Search found 14 matches
- Sat May 10, 2025 9:42 pm
- Forum: Bugs and Support
- Topic: Strider shot
- Replies: 0
- Views: 432
Strider shot
In the newest version the strider shot takes no energy. Fix this ASAP, it makes striders expertly unbalanced...
- Thu Apr 24, 2025 9:28 am
- Forum: General Discussion
- Topic: Lambda Wars - Videos
- Replies: 21
- Views: 4435
Re: Lambda Wars - Videos
March 2014 Lambda Wars Odc.1 Kombinat :) PL Info: Mar 8, 2014, Commentary, Russian? It even has PL at the end, also Kombinat is in the polish version. Our language is similar to russian, so don't worry about mistaking it :P EDIT: Worth to note is he made the video a month ago, it's part 1. Wouldn't ...
- Sat Apr 12, 2025 10:07 am
- Forum: Suggestions and Ideas
- Topic: Retreating/Motivation
- Replies: 0
- Views: 475
Retreating/Motivation
I was thinking about special skills for the units. Look at the ideas below: Name: Retreat Research: No Type: Active (Manual) Requirements: N/A Effect(s): Makes the units retreat to thier closest HQ. While retreating units get a speed buff (+15%) and a damage taken debuff (+10%). Retreating cannot be...
- Thu Apr 10, 2025 7:55 pm
- Forum: Suggestions and Ideas
- Topic: Deleting/Recycling Units
- Replies: 3
- Views: 618
Re: Deleting/Recycling Units
I think it's nice to be able to "recycle" units, but I think the formulas would be: r*h(%)/3+s*h(%)/2 where r=requisition, s=specific resource, h=health left (in percents). So if you managed to sneak a saboteur in enemy's base and get him out unharmed, then you'd get third part of requisiton cost (s...
- Thu Apr 10, 2025 7:48 pm
- Forum: Suggestions and Ideas
- Topic: Headcrab Canisters Damage
- Replies: 9
- Views: 1145
Re: Headcrab Canisters Damage
Yeah, shelling should require LOS. Otherwise you can make hidden launchers around a base and make a HL2 scenario - Ravenholm.
- Tue Apr 08, 2025 6:55 pm
- Forum: Suggestions and Ideas
- Topic: Spectators are Hero units!
- Replies: 1
- Views: 496
Re: Spectators are Hero units!
Yes. YES. YES!! I always thought about an idea of controlled units. I think that while spectators shouldn't do that (teamkill and stuff), it'd be great if the player could do that. Think about it - while an unit controlled by player is realy dangerous, the collector unit controller would have to lea...
- Tue Apr 08, 2025 6:49 pm
- Forum: Suggestions and Ideas
- Topic: Headcrab Canisters Damage
- Replies: 9
- Views: 1145
Re: Headcrab Canisters Damage
Actually make it like HL2 is my bet. So if you go greedy and launch it straight at enemy, instead of a scary zombie horde he'd get attacked by a silly headcrab rage.
- Tue Apr 08, 2025 6:46 pm
- Forum: Suggestions and Ideas
- Topic: Combine Defensive building: Hardpoint
- Replies: 2
- Views: 577
Re: Combine Defensive building: Hardpoint
That's a very good idea, but 2 C4's for a building that chews 1k requisition make its efficency laughable.
- Tue Apr 08, 2025 6:44 pm
- Forum: Suggestions and Ideas
- Topic: building concept: barrel mine
- Replies: 2
- Views: 448
Re: building concept: barrel mine
Maybe something like a burrowed barrel. And since Lambda Wars uses EP2 content, why not attach the blue marker (you know, the one from crates) to a barrel as the detector?
- Tue Apr 08, 2025 6:43 pm
- Forum: Suggestions and Ideas
- Topic: Building concept: radar tower
- Replies: 6
- Views: 660
Re: Building concept: radar tower
This would be more for the combine. Rebels have their HQ. Combines can get raepd by the saboteurs without knowing what hit them.
- Sun Apr 06, 2025 5:43 pm
- Forum: Suggestions and Ideas
- Topic: Grenadier unit idea
- Replies: 3
- Views: 500
Re: Grenadier unit idea
molotov (rebel only): throws a molotov that deals 20 damage on impact and 5 damage per second to all in its range for 5 seconds. deals almost no damage to buildings pulse grenade (combine only): throws an anti mater pulse charge (secondary ammo case for ar2) that does 75 damage to all infantry units...
- Sun Apr 06, 2025 5:40 pm
- Forum: Suggestions and Ideas
- Topic: vehicle concepts
- Replies: 3
- Views: 610
Re: vehicle concepts
In my opinion, these are way too overpowered, mainly with their HP amounts.
- Sun Mar 23, 2025 2:28 pm
- Forum: Recruitment
- Topic: Playtesters (now open)
- Replies: 41
- Views: 7128
Re: Playtesters (now open)
I'd like to apply as well. I am playing Lambda Wars since the 2.3.1 release, and I'd really like it if I could help in making of the mod. I usually spend all free time on computer, that is from 3PM to 10PM week, when I get up (up to noon, usually few hours before) to around 11PM weekend. I could spe...
- Sun Mar 23, 2025 12:09 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
Sorry if this is necropost, but I am pretty sure that the official threads were to be always active. So the problem there is, the strider is too powerful. It requires 4 or 5 RPG shots (can't remember) to get killed, but packs a huge punch with the main cannon. Now: The strider produces for 90 second...