Search found 105 matches
- Thu Jun 30, 2024 8:52 am
- Forum: General Discussion
- Topic: The message from the players to the developers.
- Replies: 5
- Views: 1810
Re: The message from the players to the developers.
I still care about the game and the community, but I think I'm literally going insane.
- Thu Apr 14, 2025 2:24 am
- Forum: Community Maps
- Topic: Hammer Setup for Lambda Wars (OLD)
- Replies: 50
- Views: 13995
Re: Hammer Setup for Lambda Wars (OLD)
It was renamed to lambdawars.fdg_ParadoX_ wrote:Hey,
When I was going to add the hl2wars.fdg to the Hammer game configs, I couldn't find it in the sourcemods folder. Any help?
It should be in steamapps\common\Lambda Wars\lambdawars
- Fri Mar 04, 2025 12:23 am
- Forum: General Discussion
- Topic: Any suggestions for a new player?
- Replies: 2
- Views: 748
Re: Any suggestions for a new player?
Requisition is an important priority. Usually I upgrade 1 or 2 flags before training units, and my typical goal is to upgrade as many flags as I can while still being safe. Simply being able to make a lot of units is important too. If you have extra resources, keep building more production structure...
- Sun Feb 28, 2025 1:20 am
- Forum: Suggestions and Ideas
- Topic: Combine Story
- Replies: 5
- Views: 789
Re: Combine Story
Ya. I plan on making a combine mission, but I'm remaking sp_abandoned right now.











- Mon Dec 07, 2024 8:09 am
- Forum: News & Updates
- Topic: The Long Awaited Update
- Replies: 9
- Views: 2274
Re: The Long Awaited Update
Thanks for the feedback anubis. I decreased the ar2 scrap cost to the same as Combine. Will Increase scrap gathering count also and antlion count. But if scrap gathering is increased to 4 scrap every 9 seconds, two Engineers would collect scrap faster than one Combine scrap power generator. Currentl...
- Wed Dec 02, 2024 9:21 pm
- Forum: News & Updates
- Topic: The Long Awaited Update
- Replies: 9
- Views: 2274
Re: The Long Awaited Update
What's the logic behind removing the scrap cost from the barrel trap? As it is, with its huge range, it's already a siege tower that only needs to be built slightly outside the view range of the enemy. Is it not already far too powerful, when the Combine's 'artillery' buildings have a per-shot cost...
- Thu Nov 26, 2024 5:30 am
- Forum: Suggestions and Ideas
- Topic: some story mode ideas
- Replies: 5
- Views: 1602
Re: some story mode ideas
I suck at making campaigns
but sp_abandoned is still in progress.
I plan to make a Combine one afterwards too.

I plan to make a Combine one afterwards too.
- Sun Oct 11, 2024 8:55 am
- Forum: General Discussion
- Topic: Lambda Wars World Builder?
- Replies: 1
- Views: 728
Re: Lambda Wars World Builder?
It uses hammer in alien swarm sdk. It's in the tools section of your steam library. There's a tutorial for setting it up in the community maps section.
- Tue Sep 22, 2024 2:45 am
- Forum: News & Updates
- Topic: Leaders Bracket - Day 1
- Replies: 30
- Views: 5592
Re: Leaders Bracket - Day 1
I think the tournament should have a looser structure and require less management. The first issue is the schedule. We can't rely on players following it, and I'm not sure if they know what do when it's their time to play. We spent a lot of our time tracking down people, and there was confusion with...
- Wed Aug 26, 2024 9:06 pm
- Forum: News & Updates
- Topic: Update 26 Augustus
- Replies: 3
- Views: 1042
Re: Update 26 Augustus
Claw Scanner got nerfed?! NOOOOOOOOOOOOOOOOO I'll still use em anyways. :\ not that big of a deal, and in fact, i think they got buffed. 40 power to 30? Heck yes. You guys should have slowed them down. :\ lol Mistakes against mines and not preventing them from being dropped is too unforgiving. The ...
- Sat Aug 22, 2024 8:22 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17218
Re: Unit Balance and statistics Discussion
The Factory needs a buff to be worth using over the alternative such as getting Metrocop for Manhacks, maybe allow two Manhacks to be produced at once or build time greatly reduced compared to their alternatives (Scanner included, see below). Another possible buff would be for the Factory to have n...
- Sat Aug 22, 2024 8:20 pm
- Forum: General Discussion
- Topic: new combine scanner
- Replies: 7
- Views: 1413
Re: new combine scanner
op posted about it being weak and I posted suggestions for making it better. We know about flash being weak now also.Goliath Vietnam wrote:
Heres what i read :
1/ I think
2/ I think
3/ Its good , no need to change ..
>> You dont care about what people thinks ?![]()
- Sat Aug 22, 2024 7:13 am
- Forum: General Discussion
- Topic: new combine scanner
- Replies: 7
- Views: 1413
Re: new combine scanner
I don't agree with changing it back so quickly. In HL2 Scanners were mass produced. They were intrusive and suicidal, and behaved almost liked manhacks. The old passive scanners didn't fit the Combine's personality. It would be cool if people could use scanners aggressively in large numbers rather t...
- Thu Aug 20, 2024 12:17 am
- Forum: News & Updates
- Topic: August 19th - The list of contenders is beyond 30 players!
- Replies: 3
- Views: 1398
Re: August 19th - The list of contenders is over 30 players!
Here are most of the map sizes in hammer units and very rough rush distance times of a rebel soldier. hlw_mine (2 teams, 4 players) size: 6144 x 6144 rush: ~22 seconds, ~6000 units hlw_slums (2 teams, 2 players) size: 7168 x 7168 rush: ~44 seconds, ~10000 units hlw_antarctica (2 teams, 4 players) si...
- Tue Aug 18, 2024 6:38 pm
- Forum: General Discussion
- Topic: 'League of champions' questions
- Replies: 12
- Views: 1864
Re: 'League of champions' questions
Well, if the tournament is about having individual winners, then playing with any number of team mates doesn't make sense. Different scenarios would be like special maps or game conditions. With random team mates, people could move forward or get knocked out of the tournament when their individual s...