Lambda Wars Updates (3.10b, 3.10c, rev 6890)

The latest Lambda Wars news, media, and releases.
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Mr. Darkness
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Joined: Thu Dec 11, 2014 11:50 pm

Lambda Wars Updates (3.10b, 3.10c, rev 6890)

Post by Mr. Darkness » Wed May 30, 2018 9:15 pm

Hey boys.
Sorry, I keep forgetting about this news section that appears in-game, so I decided to write a bit before putting up the changelog.

Thank you very much for supporting otherwise. I've recently opened a Patreon (patreon.com/mrdarkness117), so if there's anyone who's willing to donate, you can always do it there!
.......(please)
Image
In any case, I've heard people calling the game dead, that no one plays it and such. Truth be told, the player count hasn't changed all that much, we're on a stable player count and it is only low on the American timezones, unfortunately. Other than that though, there always are players!
Just lately I watched this video https://www.youtube.com/watch?v=QzqWkFY9IIw where they mentioned how the game is dead, so that motivated me to write a changelog and this direct message, that it's still alive and kickin'.
had a good laugh at the barrel towers in the video btw
Now to the topic of the updates, I forgot to paste the changelogs since January, so here we go!
  • Version 3.10b:

    Balance:
  • Reduced RPG damage vs infantry units:
    -Light armor units - from 1.0 to 0.2
    -Medium armor units - from 0.4 to 0.1
    -Heavy armor units - from 0.7 to 0.77
  • Fixed Mortar attributes. By default it dealt 500 dmg to everything:
    -Mortar now deals only 2% dmg to buildings
    -Mortar now deals 200% dmg to DOGs
  • Added initial cooldown to Combine dropship ability (initial cooldown set to 5 minutes)
  • Rebel flamer lethal radius for shooting at his back has been reduced from 20 to 5 degrees (it's still really easy to hit it anyway)

    Misc:
  • Updated visual effects for Rebel Flamer - gets ignited when shot in the back

    Localization:
  • Added Traditional and Simplified Chinese localization for main menu.

    Maps:
  • Updated hlw_breakout, hlw_citadel and hlw_bridge.

    Version 3.10c:

    Balance:
  • Summoning dropships now has a price of 200 requisition and requires vision.
  • Snipers and Riot Metrocops can no longer take cover.

    Tutorial:
  • Added voice acting by Trivvy (he voiced Frank from Underhell btw) for the tutorial level - dialog messages have a voice cover now

    Maps:
  • hlw_city16, hlw_slums, hlw_slums_winter, hlw_mine, hlw_mine_winter, hlw_village_winter, hlw_bridge, hlw_breakout, hlw_jungle, hlw_snow_wasteland, hlw_thirst, or_base4:
    - Removed collision with some of the props
    - More Nodraw
    - Some scrap points were Fixed
    - Added fade to props
    - Fixed spots where NPC's wouldn't move
    - Other fixes
  • New 5 player overrun map or_bridge

    Misc:
  • Added random damage values (RandomBonusDamage(dmgmin, dmgmax)) for later use in Squad Wars and other game modes.
  • Dog's Slam ability was a bit iffy, so I increased its cooldown by 1 sec.

    Fixed:
  • Veteran's (Support marksman's) explosive bolt ability not available in competitive or overrun.
  • RPG deal more damage in Overrun now
References:
https://steamcommunity.com/gid/10358279 ... 9231598622
https://steamcommunity.com/gid/10358279 ... 1075547829
https://steamcommunity.com/gid/10358279 ... 9242059008
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

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