Level Designer | Sants

Post here if you want to help out with Lambda Wars.
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sants1
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Level Designer | Sants

Post by sants1 » Sun Dec 14, 2014 3:39 am

Name: Austin | Sants
Location: United States
Age: 16
Position desired: Level Designer
Relevant skills: Basic modeling, level designing for HL2, CSS, Garrys Mod, TF2.
Other development-related skills: I can fluently code in Lua. I am currently working on C# and C++.
Previous mod experience: None. Sorry.
Examples of work / portfolio:
Image
Image
Image
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Image

Ask me for more screenshots if needed.
Why do you want to work on Lambda Wars?:

Well, I want to help work on Lambda Wars because I am currently an Indie Developer trying to get experience so I can move on to more projects. I personally love RTS games and this would be a lot of fun to work on. I have a grasp on how an RTS map should look, so I think I would be a great addition to the team. I'm very flexible and friendly with others, and am also mature. I think this is a great idea and this can be made into something so much better. I don't just have to level design, I can also do other things like concept designing etc. I look forward to working with the development team.

Thanks!

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Ennui
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Re: Level Designer | Sants

Post by Ennui » Sun Dec 14, 2014 3:46 am

We would need to see examples of larger outdoor environments. But we don't really "hire" level designers, we just add good custom maps into the mod. You're welcome to go ahead and make a map and we can give you feedback and potentially add it to the mod if it is good enough!

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sants1
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Re: Level Designer | Sants

Post by sants1 » Sun Dec 14, 2014 3:48 am

Ennui wrote:We would need to see examples of larger outdoor environments. But we don't really "hire" level designers, we just add good custom maps into the mod. You're welcome to go ahead and make a map and we can give you feedback and potentially add it to the mod if it is good enough!
Thanks. I've never really worked on outside environments, but you try something new everyday.

I'll work on something maybe later tonight or tomorrow.

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pandango
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Re: Level Designer | Sants

Post by pandango » Mon Dec 15, 2014 12:18 pm

sants1 wrote: I've never really worked on outside environments.
If your strongest skill is in indoor environments you can always make an (mostly) indoor map. Just look at or_trapped or hlw_base4, indoor is possible.

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sants1
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Re: Level Designer | Sants

Post by sants1 » Mon Dec 15, 2014 2:14 pm

pandango wrote:
sants1 wrote: I've never really worked on outside environments.
If your strongest skill is in indoor environments you can always make an (mostly) indoor map. Just look at or_trapped or hlw_base4, indoor is possible.
I setup the Alien Swarm SDK last night. When I get home I'm going to play around and see what I can come up with.

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