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Lambda Wars Community • [Idea] hlw_picking_up_the_pieces - Page 4
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Re: hlw_picking_up_the_pieces

Posted: Mon Sep 22, 2008 9:08 am
by SkedarE
Sorry. I never really look at the date of the post. Just the content. As for seemingly treating everyone like a 7 year old (or less), I am not very smart with mapping, editing and all this other stuff. Hammer is very very new to me like this forum. Being new, I have to make sure everyone knows what I am talking about. Also the fact that I am surrounded by people who are not the brightest bunch when it comes to maths, sciences, English and computers might contribute to the way I explain things. I'll get it eventually but until then, all I've got is ideas for RTS games, which I have many of, love and play alot.

Re: hlw_picking_up_the_pieces

Posted: Fri Sep 26, 2008 5:26 am
by SkedarE
Do you reckon that when you are fully inside the ruins of city 17 that you might get a constantly recharging headcrab canister mortar on the city as a command from HUD Vaun?

Re: hlw_picking_up_the_pieces

Posted: Fri Sep 26, 2008 6:13 am
by Discrate
SkedarE stop bumping old threads, Everyday i come on you you have posted in every single thread on the forum. on the 4th day you were here you had 54 posts lol. geeze. spam.

Re: hlw_picking_up_the_pieces

Posted: Sat Sep 27, 2008 4:13 am
by Vaun
Well when i can A).Get hammer working on my new computer and B). get ahold of a finalized version of hl2:wars then i can get it working, since making it and constant updates are kinda pointless. But if people wanna start on it, go ahead, I just request that I get to supervise since i created the idea and storyline.

Re: hlw_picking_up_the_pieces

Posted: Sun Jul 19, 2009 3:26 pm
by B0unc3d
Your maybe already done.
But about those combine heroes, how about the beta Combine guard? Or a beta Cremator?
Those units would be pretty cool.