[Idea] hlw_picking_up_the_pieces

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Vaun
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Mapping Team Sign-Up

Post by Vaun » Sun Jul 13, 2008 1:13 pm

Well, the storyline and general designs for the maps Has been fleshed out, but now im looking for experienced (at least moderately experienced in hammer), as well as modellers/skinners.

What i need is:
1.Steam friends name
2.what your skilled at.
3.What position you want (ex. mapper, unit skinner, etc)
4.when you'll be available
5.A Sample of your work

Just fill this out and ill contact you when i can.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

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BiotecVirus
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Re: hlw_picking_up_the_pieces

Post by BiotecVirus » Sun Jul 13, 2008 7:35 pm

1.unknownblack (i think).
2.making levels using SDK.
3.Mapper.
4.when you ask also i am on 6 week holidays now as well.
5.Hl2wars_TheBridge?
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Mon Jul 14, 2008 12:07 am

Well i already counted you on the team,but ya, and i wanna try thebridge as a singleplayer rebel basebilding tutorial.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

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BiotecVirus
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Re: hlw_picking_up_the_pieces

Post by BiotecVirus » Mon Jul 14, 2008 7:47 am

I am planning to make a single player version which wont take to long over the mutiplayer but i want the mutiplayer to be ready first as I will have to add bits for the single player version
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Mon Jul 14, 2008 3:08 pm

OK, so whats the story of the bridge? Something like the combine are holding the bridge, and the rebels need it to get supplies to their allies in city##.

Also, where do i put that ztmp file?
Last edited by Vaun on Mon Jul 14, 2008 8:02 pm, edited 1 time in total.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

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BiotecVirus
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Re: hlw_picking_up_the_pieces

Post by BiotecVirus » Mon Jul 14, 2008 8:00 pm

A small rebel squadren has managed to fight their way through a town and get to the last bridge across a river (name still pending). As this is the last bridge it is vital to future opertaions in the area so this small rebel squadren has been givin the order to retake the bridge and hold it at all costs. The bridge is heavily guarded by combine forces which will need stragetic thinking to be used otherwise the chances of the rebel squdren suviving will be slim. The Squadren is in your hands =)
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Mon Jul 14, 2008 8:04 pm

Well since hl2 generally takes place in a slavic speaking area, id name the rive nobyl, which is slavic for grass or stalks (depending on language), kinda like "sticks", a parody of styx.

And look up April 26, 1986... the most famous nuclear incident in history, Reactor 4 of the chernobyl facility blew up, i figure a similar name fits, concidering the "good guys" were taking on a suicide mission.
Last edited by Vaun on Wed Jul 16, 2008 12:18 am, edited 2 times in total.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Wed Jul 16, 2008 12:12 am

Well anyway you can start working oon this at any time, post a few pics every so often.

Also im having a bit of a problem with thebridge, theres no water(just a flat black area), and the npcs keep hiding behind the concrete divider barricades when i tell them to move foreward, needs a few node fixes. Also, wheres the ztmp file go?
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

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BiotecVirus
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Re: hlw_picking_up_the_pieces

Post by BiotecVirus » Wed Jul 16, 2008 3:33 pm

Yea they do that but to fix it u need to make em move back from cover then move around it then they tend to be fine. Also their is water its just that version dosent have the correct skybox model so the water wont rander correctly but it does work (splashes) non-the less
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

PuNkD_
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Re: hlw_picking_up_the_pieces

Post by PuNkD_ » Thu Jul 17, 2008 3:07 pm

Hey Hey Hey! id like to do building prefabs for you.

1. Pjprimuz
2. Mapping Real life architecture
3. Make me mapper!
4. When im done picking my nose
5. look at biotecs map, i made some of the buildings there
you are reading this.

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BiotecVirus
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Re: hlw_picking_up_the_pieces

Post by BiotecVirus » Thu Jul 17, 2008 7:46 pm

You mean 1 ^^ but it was really detailed and well made ;D
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

PuNkD_
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Re: hlw_picking_up_the_pieces

Post by PuNkD_ » Thu Jul 17, 2008 8:30 pm

Thats what i meant :]
you are reading this.

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Sat Jul 19, 2008 4:15 pm

OK ill add you, Can you make a detailed combine fortification and build area? and when they impliment headcrab artillary and such, add in a headcrab infested area and a headcrab artillary station in it (just make sure its neutral to all untill you capture it).
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

Necromunger
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Re: hlw_picking_up_the_pieces

Post by Necromunger » Thu Aug 14, 2008 5:24 am

Ill help now if you want vaun just tell me what you needah and it will be done

i can skin, map(very well but i have a dif style), and i know how to compile models just havent done it befor

Vaun
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Re: hlw_picking_up_the_pieces

Post by Vaun » Sun Aug 24, 2008 11:24 pm

Just need a ruined city with pockets of rebels and zombies with a few ways to the ruied citadel, where u get an apc that must be protected from a rebel onslaught, then a white forest like area with a small fortified area and a headcrab launching facility thats overrun by headcrabs a short distance away, where u defend against antlions and guards. the third is a mostly indoor combine base with a time where u can recapture combine factories and such to help repel the rebels and disable (damage the aa power generator) or destroy (capture all security checkpoints and activate security turrets or outright offensive) an anti air batter that the rebels are holding to destroy the dropship carrying the important thing u salvaged in mission 1.

All the details are in like the first or so post.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...

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