Bug Thread Developer build

All public release bug reports or requests for help, large and small, go in here.
JJ
Developer
Posts: 452
Joined: Tue Feb 14, 2012 1:09 am

Re: Bug Thread Developer build

Post by JJ » Tue Mar 18, 2014 7:49 pm

If you destroy all your enemies buildings you don't win the game unless you capture their control points too.
mapper

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HEVcrab
Posts: 269
Joined: Thu Nov 08, 2012 7:29 am

Re: Bug Thread Developer build

Post by HEVcrab » Sun Mar 30, 2014 4:47 pm

Rev 2896:
Units cannot fire at fuel cans/barrels with Attack Move.
Testers gonna test.

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Silta
Posts: 20
Joined: Sun Apr 06, 2014 3:39 am

Re: Bug Thread Developer build

Post by Silta » Wed Apr 09, 2014 2:20 am

Found That Headcrabs seem to chase Claw Scanners, Which I found annoying seeing as it just got the headcrabs killed by rebels that I sent them to kill, Instead they try to catch the claw scanners and get shot while doing so... But I still think they should try to kill Striders and and Manhacks, Also Most of the time the Canisters Don't Daze enemy units, Just very rarely.

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Silta
Posts: 20
Joined: Sun Apr 06, 2014 3:39 am

Re: Bug Thread Developer build

Post by Silta » Wed Apr 09, 2014 2:29 am

I've Also Noticed When headcrabs miss They're target they get in the water, and wont attempt to get out or Die, Resulting in Enemy AI Trying to kill it. this causes serious problems when the headcrab gets stuck under a Bridge or in a angle Rebels/enemy Combine cant shoot at, but try to anyways. :?

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Silta
Posts: 20
Joined: Sun Apr 06, 2014 3:39 am

Re: Bug Thread Developer build

Post by Silta » Wed Apr 09, 2014 2:43 am

SVN-2951: I Was playing with JJ and noticed Turrets kinda cost a tiny bit more than I would hope for, I would suggest 30, for players who prefer more of a defense than Offense... We both used a lot of turrets And kinda used a good bit on Turrets. Again I Just Recommend lowering it by 10 Materials to about 30 Requstion points I found it annoying I had to keep waiting longer so I could build up my defense earlier on.

Thanks, Silta

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ProgSys
Developer
Posts: 230
Joined: Mon Dec 17, 2012 10:24 pm

Re: Bug Thread Developer build

Post by ProgSys » Tue Jun 02, 2015 7:51 pm

I have two bugs to report, I am not sure though how to reproduce them:

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JJ
Developer
Posts: 452
Joined: Tue Feb 14, 2012 1:09 am

Re: Bug Thread Developer build

Post by JJ » Sat Jul 11, 2015 10:01 pm

Antlion guard charge hits units before the actually reaching them.

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mapper

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