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Found That Headcrabs seem to chase Claw Scanners, Which I found annoying seeing as it just got the headcrabs killed by rebels that I sent them to kill, Instead they try to catch the claw scanners and get shot while doing so... But I still think they should try to kill Striders and and Manhacks, Also Most of the time the Canisters Don't Daze enemy units, Just very rarely.
I've Also Noticed When headcrabs miss They're target they get in the water, and wont attempt to get out or Die, Resulting in Enemy AI Trying to kill it. this causes serious problems when the headcrab gets stuck under a Bridge or in a angle Rebels/enemy Combine cant shoot at, but try to anyways.
SVN-2951: I Was playing with JJ and noticed Turrets kinda cost a tiny bit more than I would hope for, I would suggest 30, for players who prefer more of a defense than Offense... We both used a lot of turrets And kinda used a good bit on Turrets. Again I Just Recommend lowering it by 10 Materials to about 30 Requstion points I found it annoying I had to keep waiting longer so I could build up my defense earlier on.
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