Bug Thread Developer build

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Sandern
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Bug Thread Developer build

Post by Sandern » Sat Mar 16, 2013 9:51 am

This thread is for reporting bugs in the public developers build.

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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Sat Mar 16, 2013 11:01 am

Here's the illustration for the bug that makes controlling the scanner unconvenient:
it switches to cloaked texture when selected.
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scanner looks cloaked if selected.jpg
scanner looks cloaked if selected.jpg (158.32 KiB) Viewed 5014 times
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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Mon Mar 18, 2013 6:29 pm

Power Generator destruction effect is broken.
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PG destruction effect broken.JPG
PG destruction effect broken.JPG (201.54 KiB) Viewed 4998 times
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Yurtex
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Re: Bug Thread Developer build

Post by Yurtex » Mon Mar 18, 2013 8:01 pm

HEVcrab wrote:Power Generator destruction effect is broken.
Same for me.

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ProgSys
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Re: Bug Thread Developer build

Post by ProgSys » Mon Mar 18, 2013 10:22 pm

HEVcrab wrote:Power Generator destruction effect is broken.
Should be fixed now. I deleted it accidentally, when I was working on the particles XD

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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Fri Mar 22, 2013 6:51 am

Two more bugs.

1) Both rebel and combine mountable turrets' cost is never refunded if construction is cancelled.

2) Minimap rally line assignment bug. If your camera is viewing a particular area (outlined with a white trapezoid on the minimap) and you right-click the minimap somewhere inside this trapezoid but off its center, near the corner, the rally line may be completely lost (not seen anymore even at the origin, near the building) and more than that, a crash occurs when trying to recover it.
I tested this on a reliable map Slums.
Testers gonna test.

Sandern
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Re: Bug Thread Developer build

Post by Sandern » Sat Mar 23, 2013 9:48 am

HEVcrab wrote: 1) Both rebel and combine mountable turrets' cost is never refunded if construction is cancelled.
Fixed in dev build, marked as known bug in the bug thread.
HEVcrab wrote: 2) Minimap rally line assignment bug. If your camera is viewing a particular area (outlined with a white trapezoid on the minimap) and you right-click the minimap somewhere inside this trapezoid but off its center, near the corner, the rally line may be completely lost (not seen anymore even at the origin, near the building) and more than that, a crash occurs when trying to recover it.
I tested this on a reliable map Slums.
I do see the rally line getting lost, but I don't get a crash...

Sandern
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Re: Bug Thread Developer build

Post by Sandern » Tue Mar 26, 2013 9:10 am

Sandern wrote:
HEVcrab wrote: 1) Both rebel and combine mountable turrets' cost is never refunded if construction is cancelled.
Fixed in dev build, marked as known bug in the bug thread.
HEVcrab wrote: 2) Minimap rally line assignment bug. If your camera is viewing a particular area (outlined with a white trapezoid on the minimap) and you right-click the minimap somewhere inside this trapezoid but off its center, near the corner, the rally line may be completely lost (not seen anymore even at the origin, near the building) and more than that, a crash occurs when trying to recover it.
I tested this on a reliable map Slums.
I do see the rally line getting lost, but I don't get a crash...
I'm also able to reproduce the crash now, but only if I don't run it from the visual studio debugger. But I usually run from the debugger, so I didn't noticed it...

Edit: Fixed in dev build

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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Wed Mar 27, 2013 6:41 pm

Spreading out command breaks the units' ability to attack enemies from the moment it's executed?
(well, maybe it has nothing to do with spread-out command)

I observed this in Overrun.

UPD: maybe units have some hidden enemy spawned under the map?
The soldiers are aiming at something under the ground, saw this several times.

The helicopters/gunships do this sometimes, too:
Attachments
flying units under ground.jpg
flying units under ground.jpg (207.28 KiB) Viewed 4912 times
not attacking after spread-out.jpg
not attacking after spread-out.jpg (189.13 KiB) Viewed 4927 times
Last edited by HEVcrab on Thu Mar 28, 2013 1:31 pm, edited 3 times in total.
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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Thu Mar 28, 2013 1:14 pm

For the most recent feature-the scrap dropping:

1) Scrap drop should be disabled in Overrun.

2) The combine Observers/Striders leave their scrap model in the sky when brought down. They'd better emit scrap when hitting the ground, and this scrap chunk should be automatically collected in case of falling onto a building (sometimes it falls into the barracks' shooting range and cannot be collected).

3) For the scrap dropped by one's own/allied killed units, I think the player should be able to collect scrap off his own/ally's dead only if their production/upgrade did cost some scrap or power*. For instance, collect scrap (i.e. weapons/equipment) from one's own or allied Shotgunners/AR2/Medics/SpecOps only. Otherwise, this will be like exchange of req for scrap.

*I mentioned power, if you play as Rebels and you have an ally playing Combine (sounds un-HL-like but is possible in Wars. BTW, should it be possible?)
Last edited by HEVcrab on Fri Mar 29, 2013 6:16 am, edited 1 time in total.
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Nqss[RUS]
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Re: Bug Thread Developer build

Post by Nqss[RUS] » Thu Mar 28, 2013 2:11 pm

traitor rebels? that could happen
either way its multiplayer

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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Thu Mar 28, 2013 5:43 pm

Another idea (after a sandbox test): dropped scrap should be invisible for Combine players and not interacting with their units that walk upon it.
Otherwise Combine have a cheat: in case of losing a battle, walking their last units through scrap dropped by their dead can prevent Rebels from gathering this scrap.
Last edited by HEVcrab on Sun Mar 31, 2013 7:27 am, edited 1 time in total.
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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Sat Mar 30, 2013 8:15 pm

Looks like salvaged scrap isn't accepted at HQ anymore...
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scrap not accepted.jpg
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Sandern
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Re: Bug Thread Developer build

Post by Sandern » Sun Mar 31, 2013 5:01 pm

HEVcrab wrote:Looks like salvaged scrap isn't accepted at HQ anymore...
Fixed.

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HEVcrab
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Re: Bug Thread Developer build

Post by HEVcrab » Tue Apr 02, 2013 8:57 am

Rebel aid station behaves like auto-constructing, it never was before and makes no sense either, so this is likely a bug.

Another consideration: include a togglable 'Hospitalize' ability for aid station, to increase healing rate at the cost of disabling units to shoot from the aid station.
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