Possible SuperWeapons

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
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ixidron
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Re: Possible SuperWeapons

Post by ixidron » Sun Jan 11, 2009 1:53 pm

If superweapons finally will be added, there should be an option to disable or enable them, some players don't like them.

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Re: Possible SuperWeapons

Post by Sandern » Sun Jan 11, 2009 2:17 pm

ixidron wrote:If superweapons finally will be added, there should be an option to disable or enable them, some players don't like them.
Then you are only thinking of C&C like super weapons. In supreme commander you can also build very destructive weapons, but it never feels annoying like how it's done in C&C.

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BiotecVirus
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Re: Possible SuperWeapons

Post by BiotecVirus » Sun Jan 11, 2009 4:24 pm

Supreme commander ftw! and yea sander is right c & c superweapons are dam right annoying. AT least in supcom u can defend agasights them.
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SkedarE
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Re: Possible SuperWeapons

Post by SkedarE » Mon Jan 12, 2009 7:51 am

BiotecVirus wrote:Supreme commander ftw! and yea sander is right c & c superweapons are dam right annoying. AT least in supcom u can defend agasights them.
Believe me. When Westwood still owned C&C those super weapons were a lot better. The ion cannon could only destroy 3 packed in light vehicles with a few soldiers right next to them. The Nuke took half the game and a huge amount of resources to get with a lot of buildings required which brought nod back from oblivion.
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Re: Possible SuperWeapons

Post by Sandern » Mon Jan 12, 2009 1:42 pm

SkedarE wrote:
BiotecVirus wrote:Supreme commander ftw! and yea sander is right c & c superweapons are dam right annoying. AT least in supcom u can defend agasights them.
Believe me. When Westwood still owned C&C those super weapons were a lot better. The ion cannon could only destroy 3 packed in light vehicles with a few soldiers right next to them. The Nuke took half the game and a huge amount of resources to get with a lot of buildings required which brought nod back from oblivion.
Nod could only launch the nuke once :)

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Re: Possible SuperWeapons

Post by Madcombat » Mon Jan 19, 2009 11:45 pm

Rebels dont have Satlight I dont think. Why?
Becouse its Cannon rape!
Theres only one sat in Space and thats the one from HL1 and it dident have that sort of tech on it,
2nd If they had that sort of power Resistance would have raped combine ass long time ago, my advise is Resistance Spy bit like Barny but this would probaly kill a few stalkers slowing production down.

The Black hole sort of thing I dont think so with. Why?
Becouse its kinda over Powering and Combine would had used it in HL2. What about a small portal were a few squads of combine pour out with a kill advantage to them?

Portal storm would be cool it only occurs when a Citidel blows up but I guess we could deal with it,
It could push objects into the air damageing them, maby killing, if theres any Phyx cars it would traval with the storm so any thing in the cars way would be hit.

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Re: Possible SuperWeapons

Post by Vaun » Fri Jan 30, 2009 10:47 pm

The rebels, having access to old soviet silos and the contents therein, would, if anything, try to get a missile online with a high explosive (though non nuclear) payload.

The combine would not likely have any sort of portal storm type weaponry, due to the massive requirements and the high casualty rate it would cause. They would more likely use headcrab artillery to shell out the area (splash damage plus headcrabs).
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