
**EDITED and RE,EDITED and UBER,EDITED**
I think I read somone mentioning this in a smaller artical and though it was a great idea so ill make a full post for it and a few of my ideas for superweapons.
Rebel Satalight: Does a large amout of damage were it is aimed at but only where it hits and a few meters surrounding it.
Also anything out of that area but over a larger scale would be fully or parcialy deactivated dependings on its distance from the target area and nocks out some combine abilities. And if moral was incorpoated into the game (a possibility) it make sthe rebels invunrable to combine moral damage.
1 use only
A SuperStorm:
Anything in the Center (or within a certain small radius) would be crushed under the massive forces abit like a black hole.
A Passive effect is that all the combine buildings and units go into overdrive from the massive energy surge (remeber there half machine) giving them double production levels and a variety of other things like faster units but when used it may cause portal storms randomly on the battlefield which throws physic objects around damages buildings and hurts units combine or foe alike. 1 use only
Zombies: (If Campain only or mutiplayer) I dont really have an idea which would be acually be able to be programmed easyily but i did think of a Massive Army of Headcrabs (The Programmers decide how many) would randomly burrow out of the ground and attack local units and buildings coverting them into zombies of diffrent varieties well maybe not the buildings but you get my idea. possible mutiple uses (but limited)
OR
ZOmbies could "contaminate" an area, cause the water to become tainted, poisonous gas clouds to spawn over the area, and disrupt the fog of war makeing enemy units see shorter distances, "corrupt" any buildings in the area of effect (meaning that they become zombie nests), and possibly cause some radiation damage to units who enter the area. This would only be usable once or at least have a huge cooldown timer.
Antlions: (If Campain only or mutiplayer) EarthQuake considering antlions pop out from under ground anywhere if there was enough of them they could pottentialy cause an earthquake, this effects the whole level with a low damage rate and causes some burrow holes to randomly appear that antlions can spawn/tunnel to. (Dosent Effect the Antlions Players Buildings or units). possible mutiple uses (but limited)
Hope this is Useful and ill try and think of some more ideas.
St3althPyr0_37 sorry i did not remeber your name earlier im abit forgetful with names

Please Post your ideas/comments if you read this thread.
Regards BiotecVirus and St3althPyr0_37,Hukurunk for there added ideas
