Thumpers

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
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Jenks
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Thumpers

Post by Jenks » Fri Nov 07, 2008 3:51 am

Antlion Thumpers can be supplied to keep Antlions at bay, what you think? Until an Antlion side is ever made, these could be up for extra defense measures, and Rebels or Combine can destroy them at their enemies bases to bring the hordes of Antlions to distract or kill them!

Just sounded like a neat, unsuggested idea.
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Re: Thumpers

Post by St3althPyr0_37 » Fri Nov 07, 2008 4:19 am

First off, i do not believe that antlions will be a playable faction, rather a collection of "creeps" or neutral hostile units scattered around the map.

However i do like the idea of using "thumpers" or suppression devices to defend against antlions.
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Re: Thumpers

Post by Jazz » Fri Nov 07, 2008 1:38 pm

yeah but i think we should limit them to 3 or 4 cause if someone was fighting against the antlions he would simply spam them around base with alot of other defenses and noone can pass

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Re: Thumpers

Post by St3althPyr0_37 » Fri Nov 07, 2008 3:15 pm

Then his opponent destroys a few of them and the base falls to the antlions
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Re: Thumpers

Post by Jenks » Sat Nov 08, 2008 12:39 am

St3althPyr0_37 wrote:Then his opponent destroys a few of them and the base falls to the antlions
Exactly, Antlions probably won't be a playable side, but they can be computer controlled creeps on some maps that attack your bases and Thumpers can be turned off by the opposing team if left undefended.
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Re: Thumpers

Post by Drunkenvalley » Sat Nov 08, 2008 12:47 am

I'd rather have these being "neutral structures". These could be the few safespots in otherwise antlion-crowded areas.
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Re: Thumpers

Post by St3althPyr0_37 » Sat Nov 08, 2008 2:58 pm

Drunkenvalley wrote:I'd rather have these being "neutral structures". These could be the few safespots in otherwise antlion-crowded areas.
That also could work
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Re: Thumpers

Post by Plazmatic » Thu Nov 13, 2008 2:56 am

how about the combine only can create them but they are netural so any non antlion can get past

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Re: Thumpers

Post by Drunkenvalley » Thu Nov 13, 2008 4:22 pm

Plazmatic wrote:how about the combine only can create them but they are netural so any non antlion can get past
Sounds skewed.

"Oh, hi. We added an amount of thumpers right around our turrets in the middle of the field that you have to cross. Btw, you're gonna get killed by all those antlions before getting here."
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Re: Thumpers

Post by Terminus Prime » Mon Dec 08, 2008 8:42 pm

Thumpers would work as a Combine building assuming the resistance could manipulate antlions as Gordon Freeman did in HL2. Personally I find this would make a lot of sense. Resistance labs would have bug bait as a research option. Once the tech is researched, Antlions become available for use to the resistance; cheap, fast, deadly melee assault units. Obviously though, Thumpers would prove invaluable at countering them (and perhaps there might be a Thumper vehicle that exchanges effectiveness/AoE size for mobility).

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Re: Thumpers

Post by St3althPyr0_37 » Mon Dec 08, 2008 9:00 pm

I personally like the idea of a bugbait cannon artillery. A big gun that fires pheropods into an area, creating a large number of neutral hostile antlions.
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Re: Thumpers

Post by Drunkenvalley » Thu Dec 11, 2008 9:29 pm

Terminus Prime wrote:Thumpers would work as a Combine building assuming the resistance could manipulate antlions as Gordon Freeman did in HL2. Personally I find this would make a lot of sense. Resistance labs would have bug bait as a research option. Once the tech is researched, Antlions become available for use to the resistance; cheap, fast, deadly melee assault units. Obviously though, Thumpers would prove invaluable at countering them (and perhaps there might be a Thumper vehicle that exchanges effectiveness/AoE size for mobility).
The vehicle could retain a lot of its power/aoe by sacrificing a lot of the vehicle's speed, or they take time to deploy, etc. Or even retain both a relatively good speed, deployment, etc, as long as the resource requirements makes this fair.
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Re: Thumpers

Post by Terminus Prime » Thu Dec 11, 2008 11:44 pm

Sure, but the fixed building must always be more effective than the mobile thumper.

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Re: Thumpers

Post by Drunkenvalley » Fri Dec 12, 2008 2:50 pm

Terminus Prime wrote:Sure, but the fixed building must always be more effective than the mobile thumper.
That's too nutshelled. You're making it sound like a totally set fact, as if it's not even arguable.
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Re: Thumpers

Post by Terminus Prime » Fri Dec 12, 2008 4:29 pm

Because it makes sense. A stationary devoted base facility specifically designed for the purpose with no other considerations in mind should almost always be more effective than a mobile unit with the same function. If the mobile thumper enjoys equivalent effectiveness but is more costly than the stationary one so as to compensate for the mobility, maybe. In no case should it be more effective than the stationary structure, even at additional cost, because that simply defies logic.

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