Neutral buildings
- Drunkenvalley
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Neutral buildings
So I thought it over, and decided that a good thing to find in maps would be... well, neutral buildings.
What they do? They are certain buildings with various properties, such as small outposts, armories, even perhaps helipads (combine of course) or factories.
The properties would vary from one faction to another. Or maybe one faction can't/won't use certain buildings at all!
What they do? They are certain buildings with various properties, such as small outposts, armories, even perhaps helipads (combine of course) or factories.
The properties would vary from one faction to another. Or maybe one faction can't/won't use certain buildings at all!
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Re: Neutral buildings
Pretty sure this was suggested before at least twice.
In war, theres always one who is not dedicated to one side, but against all.
He is the Angel of Death...
He is the Angel of Death...
- HellSpawn
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Re: Neutral buildings
...and should probably be inplemented at some point. capturable buildings with subtle advantages are rather fun to fight over.
Half-Life 2: Wars Wiki TODO List - Stuff that needs doing on the wiki, we'd appreciate the help.Sander wrote:hurrah.
- Drunkenvalley
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Re: Neutral buildings
Vaun, I've read a few of your posts so far, and you're doing nothing else than being an idiot. You're not a moderator, nor are you contributing to the thread AT ALL...Vaun wrote:Pretty sure this was suggested before at least twice.
- BiotecVirus
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Re: Neutral buildings
Drunken watch it. Your gonan get yaself banned or at least supended
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: Neutral buildings
Why would that be?BiotecVirus wrote:Drunken watch it. Your gonan get yaself banned or at least supended
- BiotecVirus
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Re: Neutral buildings
I just dont want thign to escalate so i tried to put a stop to it lol. I know a silly thing to do =)
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- Drunkenvalley
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Re: Neutral buildings
I wasn't planning to do more than point out I do not want his posts if he doesn't contribute to the thread. ^^;BiotecVirus wrote:I just dont want thign to escalate so i tried to put a stop to it lol. I know a silly thing to do =)
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Re: Neutral buildings
Drunkenvalley wrote:Vaun, I've read a few of your posts so far, and you're doing nothing else than being an idiot. You're not a moderator, nor are you contributing to the thread AT ALL...Vaun wrote:Pretty sure this was suggested before at least twice.
i do agree with that though ^^; any way yes netural buildings would be awsome and add a new aspect to the game
- HeadRebel
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Re: Neutral buildings
Isnt this already slightly implemented in the training level where u capture that barracks?Drunkenvalley wrote:So I thought it over, and decided that a good thing to find in maps would be... well, neutral buildings.
What they do? They are certain buildings with various properties, such as small outposts, armories, even perhaps helipads (combine of course) or factories.
The properties would vary from one faction to another. Or maybe one faction can't/won't use certain buildings at all!
I think a scanner is watching me...
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Re: Neutral buildings
i think he means with out captureing the dish comand post thingy and there be more buildings with more uses
- Drunkenvalley
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Re: Neutral buildings
I was thinking things like Scrapyards, Outposts, etc, where resources are retrieved, or you can hire special troops usually inaccessible.
Imagine the rebels being able to capture a facility to produce (highly expensive, I might add) vehicles, for example.
Imagine the rebels being able to capture a facility to produce (highly expensive, I might add) vehicles, for example.
- HellSpawn
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Re: Neutral buildings
neutral buildings are currently possible with the I/O system, although they don't really have the functionality to do things like reveal map areas, they could probably make units, you'll have to consult sander on that one
EDIT: or better yet, go to the wiki and have a look around there
EDIT: or better yet, go to the wiki and have a look around there
Half-Life 2: Wars Wiki TODO List - Stuff that needs doing on the wiki, we'd appreciate the help.Sander wrote:hurrah.
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