Tactical Squad System

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
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Joined: Wed Feb 24, 2016 10:38 pm

Tactical Squad System

Post by PeaceKeeperd » Wed Feb 24, 2016 10:54 pm

I think the infantry gameplay in LW needs a big BALANCE system. Spamming individual units and then grouping them takes time and money away from players who would love to stop getting slaughtered by Combine soldiers or RPG Rebels. I think it's time to consider a Tactical Squad System where the infantry gameplay is balanced by setting infantry units as squads instead of individual units. Not only would this effectively cut down wasting time on waiting for a group of Rebels to finish training, but also it would greatly influence new play-styles and balance the current nature of the infantry-gameplay in Lambda.

For example, you can try a squad of five Rebels or a squad of four Combine Soldiers. They are balanced because even though the Combine soldiers are outnumbered by one, they have more armor and damage points, but the Rebels can be agile and have faster firing rates. Or, you can train a squad of three Rebel Veterans who have lesser range than Combine snipers, but have faster firing rates and more health than a squad of two Combine Snipers, who have higher damage and better sight range than Veterans. :)

So, what do you think?

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