ideas!

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
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Eoinmcstay
Posts: 7
Joined: Sat Aug 15, 2015 5:55 pm
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ideas!

Post by Eoinmcstay » Sat Aug 15, 2015 8:39 pm

this is one of my favorite games and wanted to share some ideas i have plenty and will add them over time

units:

rebels: resistance spy: joins the metro police rank to gather info(like Barney)
weapon: pistol
abilities: invisibility,plant TNT,disable building,plant mine,hacking mech factory to take control of scanners, manhacks and rollermines (in upcoming update)
upgrades: smg (munition depot) plant mine (munition depot)
trained at: still thinking

pistol partisan: like the pistol metro police
weapon: pistol
abilities: Revolutionary Fervor (like normal smg partisans)
upgrades: smg (munitions depot)
trained at: HQ

scavenger: can collect scrap,brings back 5 scrap
weapon: pistol
abilities: none
upgrades:extra scrap (bring back 7 instead of 5) (scrap yard)
trained at: HQ




combine:combine medic: heals nearby units
weapon: pistol
abilities:everyone nearby instantly heals
upgrades: unlocks his ability (armory) smg (armory)
trained at: garrison

combine engineer: places turret and repairs vehicles
weapon: smg
abilities: place turret
upgrades:turrets are harder to destroy (armory)
trained at: garrison

combine grenadier: a rpg wielding soldier
weapon: rpg
abilities: lower grenade cool down
upgrades:none
trained at: garrison


support abilities
abilities that you activate manually that affect units,calls support,off map artillery and more (hopefully)

vehicles:

rebels:Jeep (from half life 2)
weapon: tau cannon
abilities: boost (a small speed boost)
upgrades:improved boost (double boost speed) (vehicle garage) (<-more info about below)
train from: vehicle garage


Airboat (from half life 2) (can be drive in land in half life)
weapon: hunter chopper gun
abilities:none
upgrades:none
trained from: vehicle garage


combine: APC (from half life 2)
weapon: mounted automatic pulse weapon and missiles (missiles used in ability only)
abilities: shoot missiles
upgrades: unlock ability
trained from: still thinking

buildings:


rebels:scrap wall: a tall wall made of scrap for basic defence and blocking access (until destroyed)
cost: 10 scrap per piece
overall rating: reliable for mid game

junk wall:for blocking access (until destroyed)
cost 10 req per piece
overall rating: cheap and unreliable but useful to block early game raids or attacks


vehicle garage:to build basic rebel vehicles
cost: still thinking


combine:


combine wall:a tall wall for blocking access (until destroyed)
cost: 20 req per piece
overall rating: a simple thin wall reliable from early to mid game then change it to a thick wall (can be upgraded to thick wall for 20 req)


thick combine wall: a tall wall for blocking access (until destroyed)
cost: 40 req per piece
overall rating: a wall that is extremely reliable for late game worth getting

please tell me what you think

PCreeper1
Posts: 49
Joined: Wed Jul 23, 2014 4:17 pm
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Re: ideas!

Post by PCreeper1 » Tue Aug 18, 2015 10:33 am

Gonna be that guy and tell you everything that's in the game, that pretty much does what you described

'rebel spy'

In-game unit: Scout/sabouter

'pistol partisan'

...well...i can't really say we do have one but i don't see a need for a pistol version, the smg versions are pretty cheap

'scavenger'

In-game unit: Engineer

'combine medic'

In-game building - auto-heal station

'combine-engineer'

In-game unit - Stalker

'Combine grenadier'

In-game unit: Any unit that can throw a grenade

Vehicles...really?

'scrap wall'

In-game building: barricade

'junk wall'

in-game building: you guessed it, BARRICADE

'vehicle garage'
See above

'combine wall'

In-game building: You know it, BARRICADE

'THICK combine wall'
Just repeat barricade...

Yeah i know this seems like a total dick move, but honestly a majority of these are already in the game
Youtube creator, twitter ranter, i actually somehow made the developers add something to not make me forget about flags...
STEAM: http://steamcommunity.com/id/88777887777888/

Eoinmcstay
Posts: 7
Joined: Sat Aug 15, 2015 5:55 pm
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Re: ideas!

Post by Eoinmcstay » Wed Aug 19, 2015 7:45 pm

PCreeper1 wrote:Gonna be that guy and tell you everything that's in the game, that pretty much does what you described

'rebel spy'

In-game unit: Scout/sabouter. ok fair enough

'pistol partisan'

...well...i can't really say we do have one but i don't see a need for a pistol version, the smg versions are pretty cheap. i so

'scavenger'

In-game unit: Engineer .yes but engineers are better elsewhere so you can build things

'combine medic'

In-game building - auto-heal station. but on the battlefield like rebel medic

'combine-engineer'

In-game unit - Stalker. ok fair enough

'Combine grenadier'

In-game unit: Any unit that can throw a grenade .h has a rpg and really low cool down

Vehicles...really? why not

'scrap wall'

In-game building: barricade.no no a tall wall to surround a base cant be shot over

'junk wall'

in-game building: you guessed it, BARRICADE. same as above

'vehicle garage' again why not rebel are to weak currently
See above

'combine wall'

In-game building: You know it, BARRICADE again above

'THICK combine wall'
Just repeat barricade... again again above

Yeah i know this seems like a total dick move, but honestly a majority of these are already in the game

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