HLW_Assault "Kill Zone" Discussion

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BiotecVirus
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HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Tue Dec 02, 2008 10:33 pm

I have slowly...been progressing onwards with hlw_assault recently becuase of college/work/social commitments and have just go onto making the basic parts for the "kill zone", I am asking the hl2wars community on what they would want in this "kill zone" area. At the moment there isn't much just a small destroyed house, a crator or 2 and a small hill embankment. After here im abit stuck for ideas as in i dont want to spam millions of small hills and houses which would not work very well.
So i ask you all on what you would enjoy seing in the "kill zone".
To help get your minds thinking here is a few of my own quickly thought possible things.
-Wreakages (types?)
-Crators (size and amount?)
-Hills (size and amount?)
-Random rubbish (consisting of?)
-Fallen trees (size and amount?)
All ideas ill take into account and if enough people want them ill put them into a definate list.
(3 "want" votes for somthing will count it in but a "not want" vote will minus a vote and if it falls to -3 ill count it out)

Ideas in community progress
Destroyed Striders and other combine corpses/equipment +1
Crators doted around the level +2
destroyed Combine APC, near the house next to a bunch of burnt corpses +1

Ideas Accepted
Large House/warehouse surrounded by crators/headcrab canisters
Scattered cars idea e.g. like a road or car park. Good for cover.
Large house with zombies inside

Ideas Rejected
Cake
Gman With Combine Troops at end of level

Feel Free to attatch diagrams to help illustrate what you mean.
Thank you
Reguards BiotecVirus
Last edited by BiotecVirus on Mon Jun 15, 2009 10:14 am, edited 13 times in total.
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"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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Re: HLW_Assault "Kill Zone" Discussion

Post by Drunkenvalley » Wed Dec 03, 2008 3:51 pm

Better yet.

Add a cake dead-straight in the center of the map.

c.c

XD

Ok, not too serious response, sorry.
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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Wed Dec 03, 2008 3:58 pm

As funny as it would be please keep it serious lol :D
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Re: HLW_Assault "Kill Zone" Discussion

Post by Vaun » Sat Dec 13, 2008 3:08 am

A small parking area (or just scattered cars), as if people panicked and scattered to evac for something, and didn't get too far. Sorta like in S.T.A.L.K.E.R., where there was a major disaster, people fled, ars got jammed up or broke down, and they left em everywhere, making good bits of cover here and there.
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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Sat Dec 13, 2008 4:52 pm

Updated
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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Re: HLW_Assault "Kill Zone" Discussion

Post by Drunkenvalley » Sat Dec 13, 2008 6:03 pm

Agreed with Vaun.
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Re: HLW_Assault "Kill Zone" Discussion

Post by fighter84 » Wed Dec 17, 2008 11:22 pm

well what i had in mind in the kill zone was cover and large open space with props,cause when the combine move in with waves, they need enough space so they dont get stuck,see what i mean.
Well i like the parking lot thing.
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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Thu Dec 25, 2008 11:25 pm

Updated. New suggestions would be nice :D
"There are 10 kinds of people in the world, those that understand binary and those that don't."
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Re: HLW_Assault "Kill Zone" Discussion

Post by .:Philip:. » Sat Dec 27, 2008 8:18 pm

Maybe a small hill with a broken house on top, then have some craters near it or a headcrab canister.

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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Sun Dec 28, 2008 4:56 pm

Updated
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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Re: HLW_Assault "Kill Zone" Discussion

Post by .:Philip:. » Thu Jan 01, 2009 2:51 am

How close is HLW_Assault to being finished?

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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Thu Jan 01, 2009 11:44 am

To be perfectly honest from the final edition (which everything will be refined to the maxium) quite a few months away.
For the First edition which will just be the general landscape of the level 1 or 2 months if all goes to plan.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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Re: HLW_Assault "Kill Zone" Discussion

Post by pandango » Tue Jan 06, 2009 7:55 pm

some destroyed striders and dropships so u can see there already has been a wave of combine troopers :)

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Re: HLW_Assault "Kill Zone" Discussion

Post by fighter84 » Tue Apr 28, 2009 5:39 am

Hey Biotec you know what i was thinking, since the topic about the G-Man appearing in HL2 Wars, i thought when the reinforcements arrive for the rebels, we should have a little open area of revealed fog of war at Combine dropzone when they begin their final assault, and we should have the G-man walk onto the screen, then stay there, then be scripted out of the map.
That would be shit scary you know, you know that there will be alot of dead people, and he just shows up.
Thats pretty crazy.
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Re: HLW_Assault "Kill Zone" Discussion

Post by BiotecVirus » Tue Apr 28, 2009 7:27 am

Updated
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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