How far are we?

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Drunkenvalley
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How far are we?

Post by Drunkenvalley » Sun Aug 17, 2008 6:13 pm

This is just a really general question. :p Do you have any rough estimation of how far you are into doing the next release?
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Sandern
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Re: How far are we?

Post by Sandern » Sun Aug 17, 2008 6:18 pm

ehm, I would say between now and 6 months.

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Ennui
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Re: How far are we?

Post by Ennui » Sun Aug 17, 2008 6:22 pm

:D in other words whenever Sander's satisfied with the feature set, which is not yet

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Re: How far are we?

Post by Discrate » Sun Aug 17, 2008 10:05 pm

Sander doesnt want to release a version that is buggy and just not fun.

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Re: How far are we?

Post by HellSpawn » Mon Aug 18, 2008 6:10 am

Discrate wrote:Sander doesnt want to release a version that is buggy and just not fun.
in fact, its probably even more buggy than the current release.
Sander wrote:hurrah.
Half-Life 2: Wars Wiki TODO List - Stuff that needs doing on the wiki, we'd appreciate the help.

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Re: How far are we?

Post by SkedarE » Sat Sep 20, 2008 1:26 pm

HellSpawn wrote:
Discrate wrote:Sander doesnt want to release a version that is buggy and just not fun.
in fact, its probably even more buggy than the current release.
Whether it is buggy or not, I reckon it will be damn fun with everything else. I hear striders will be customisable to move around everywhere in the next version. How cool would that be if you had a strider moving across the bridge on the bridge map, gunning down people hiding behind cover while rpg rebels fire rockets at it?
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Re: How far are we?

Post by Discrate » Sat Sep 20, 2008 2:17 pm

SkedarE wrote:
HellSpawn wrote:
Discrate wrote:Sander doesnt want to release a version that is buggy and just not fun.
in fact, its probably even more buggy than the current release.
Whether it is buggy or not, I reckon it will be damn fun with everything else. I hear striders will be customisable to move around everywhere in the next version. How cool would that be if you had a strider moving across the bridge on the bridge map, gunning down people hiding behind cover while rpg rebels fire rockets at it?
Yep striders are deff there, but i prefer the stalkers :P

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Re: How far are we?

Post by fighter84 » Sun Sep 28, 2008 6:27 pm

ok now i rly dont know about the rest of u but i can spawn stirders and mvoe them practiacally anywhere honestly i can,i dont know if other people can or y people are talking about it but i rly dont see to the problem,other poeple of course would.
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Re: How far are we?

Post by Discrate » Sun Sep 28, 2008 6:33 pm

fighter84 wrote:ok now i rly dont know about the rest of u but i can spawn stirders and mvoe them practiacally anywhere honestly i can,i dont know if other people can or y people are talking about it but i rly dont see to the problem,other poeple of course would.
Some people dont know the commant to put in console so thats why there asking

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Re: How far are we?

Post by SkedarE » Mon Sep 29, 2008 1:17 am

Discrate wrote:
fighter84 wrote:ok now i rly dont know about the rest of u but i can spawn stirders and mvoe them practiacally anywhere honestly i can,i dont know if other people can or y people are talking about it but i rly dont see to the problem,other poeple of course would.
Some people dont know the commant to put in console so thats why there asking
My problem with Striders is that if you get a new custom map from here on this forum, that is not hlw_sandtraps, hlw_crashed or wmp_forest, then Striders spawned via 'unit_create unit_strider' will not change their current position if you order it to with the mouse. If there is any console command that spawns strider nodes all over the map so striders can move then please, I am very much more than 'all ears'. I really want to try out some stuff in these maps that include striders. They bring effect.
Also, in suggestion threads I posted something I found on steam news about updates off steam I might put here for the relevance to the fact that HL2 Wars might be a little more advanced in the future if Sander takes this opportunity(He will when he sees it).

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Ennui
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Re: How far are we?

Post by Ennui » Mon Sep 29, 2008 8:53 pm

It would be cool to get our hands on that.

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Re: How far are we?

Post by Anti Viper » Tue Sep 30, 2008 12:05 pm

SkedarE wrote:My problem with Striders is that if you get a new custom map from here on this forum, that is not hlw_sandtraps, hlw_crashed or wmp_forest, then Striders spawned via 'unit_create unit_strider' will not change their current position if you order it to with the mouse.
I will be adding Strider nodes to wmp_outland soon. There is not much space on wmp_battlemounds for striders so we will see how that goes.

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Re: How far are we?

Post by SkedarE » Tue Sep 30, 2008 2:07 pm

Thankyou very much! :) :) :)
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Re: How far are we?

Post by Plazmatic » Wed Oct 01, 2008 2:22 am

well let me put it this way say were in ireland and at the end of the rainbow there's a pot of gold(aka when were finished) and were we are now is were i say in the comparison which is say oh bout' up your butt and around the corner? (JK) but seriously were on mars

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Re: How far are we?

Post by Discrate » Wed Oct 01, 2008 4:11 am

Plazmatic wrote:well let me put it this way say were in ireland and at the end of the rainbow there's a pot of gold(aka when were finished) and were we are now is were i say in the comparison which is say oh bout' up your butt and around the corner? (JK) but seriously were on mars
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