What are some counters for Combine Snipers and RPG Rebels?

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Lolkat
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Joined: Sun Dec 21, 2014 5:17 pm

What are some counters for Combine Snipers and RPG Rebels?

Post by Lolkat » Tue Dec 23, 2014 12:15 am

Im having a hard time killing off enemy snipers and RPGs. In every multiplayer match I play there's always a player with a 30 sniper squad one shotting everything (units, armies, buildings) or a 40 RPG army that one shots everything. No matter what I try they always destroy everything I own instantly, even large scale armies, taking no casualities. How can I counter these RPG/Sniper only armies effectively?

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Mr. Darkness
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Re: What are some counters for Combine Snipers and RPG Rebel

Post by Mr. Darkness » Tue Dec 23, 2014 3:35 am

Lolkat wrote:Im having a hard time killing off enemy snipers and RPGs. In every multiplayer match I play there's always a player with a 30 sniper squad one shotting everything (units, armies, buildings) or a 40 RPG army that one shots everything. No matter what I try they always destroy everything I own instantly, even large scale armies, taking no casualities. How can I counter these RPG/Sniper only armies effectively?
Lolkat,
This is a ballance issue, indeed.
The method I found is:
As Combine - Spam the living sh*t out of headcrab cannisters onto the rpg/sniper army. You can also drop mines with claw scanners. Or spam Striders so you can cannon snipers. About 8 striders will survive the wave of 30 snipers. Make sure to keep a scanner.
As Rebel - For RPG - Counter with veterans, vortigaunts and RPG; For Snipers - keep radio towers around, spam antlions (so they head for the front, having snipers to shoot them off), go with saboteurs. Saboteurs are a pretty good counter to those arses. Just make sure to blow up in a big area.
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

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Lolkat
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Joined: Sun Dec 21, 2014 5:17 pm

Re: What are some counters for Combine Snipers and RPG Rebel

Post by Lolkat » Tue Dec 23, 2014 5:04 am

Mr. Darkness wrote:
Lolkat wrote:Im having a hard time killing off enemy snipers and RPGs. In every multiplayer match I play there's always a player with a 30 sniper squad one shotting everything (units, armies, buildings) or a 40 RPG army that one shots everything. No matter what I try they always destroy everything I own instantly, even large scale armies, taking no casualities. How can I counter these RPG/Sniper only armies effectively?
Lolkat,
This is a ballance issue, indeed.
The method I found is:
As Combine - Spam the living sh*t out of headcrab cannisters onto the rpg/sniper army. You can also drop mines with claw scanners. Or spam Striders so you can cannon snipers. About 8 striders will survive the wave of 30 snipers. Make sure to keep a scanner.
As Rebel - For RPG - Counter with veterans, vortigaunts and RPG; For Snipers - keep radio towers around, spam antlions (so they head for the front, having snipers to shoot them off), go with saboteurs. Saboteurs are a pretty good counter to those arses. Just make sure to blow up in a big area.
I'll give these strategies a try, never thought about using mass strider army or saboteurs. Thanks!

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toasty54
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Re: What are some counters for Combine Snipers and RPG Rebel

Post by toasty54 » Sat Apr 25, 2015 10:30 pm

I made it through with some Saboteurs boys, unlock the C4 skill for them and have fun watching ragdolls fly.
Steam = toasty54 (id/an00s)

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Thomashy
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Location: Virginia, USA

Re: What are some counters for Combine Snipers and RPG Rebel

Post by Thomashy » Mon Apr 27, 2015 7:37 pm

toasty54 wrote:I made it through with some Saboteurs boys, unlock the C4 skill for them and have fun watching ragdolls fly.
I agree, also this game does excel at hl2 physics and ragdolls accurately ^.^

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