Lambda Wars Update - 3.12a

The latest Lambda Wars news, media, and releases.
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Mr. Darkness
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Lambda Wars Update - 3.12a

Post by Mr. Darkness » Mon Sep 23, 2019 8:27 pm

Hey. It's been a while.
Didn't really have much time to work on the game, but I did during these past months. Been a long road. I've even implemented some changes that I had to revert due to some mistakes, work on other changes, then had part-time jobs, etc...

And here we are. An update. Finally.

New maps, some new mechanics and more bugfixes.

Also. Note that I'm having some problems posting these news on Steam for some reason, so I'll leave this here in the first place.

Image

Changelog:

Maps:
- Fixed bugs.
- New maps:
hlw_skyfight - FFA, 8 players.
hlw_dump - 1 vs 1.
hlw_thicket - 1 vs 1.
hlw_canals - 1 vs 1.
- New map by Vadimhalo: hlw_uzvara (Will be released tomorrow in a patch)

hlw_forest, hlw_slums, hlw_city16, hlw_breakout:
- Updated scrap areas.
- Added fog of war blockers.

Mechanics:
- When a player is defeated, their buildings become neutral and their units die.
- Disabled "kill selected units" and "spread selected units" keyboard commands for Competitive mods
- Canceling construction now returns requisition AND scrap/power.

Fixes:
- Rebel mountable turret deal wrong damage.
- Turret no longer has infinite range.
- Scanner flash no longer affects buildings or control points.

Misc:
- Added unassigned functions for selecting economy (engineers/stalkers) units and combat units (Work in Progress)
- Added 'medaid" attribute for future use with aid stations.
- Changed sv_pure settings so players can't start servers with modded games by default.

Balance:

Control Points:
- Control Point refund modifier now set from 0.65 to 0.75.
- Level 0 view distance changed from 700 to 704.
- Level 1 view distance changed from 1080 to 1024.
- Level 2 view distance changed from 1440 to 1280.

Weapons:
- Pistol range attack changed from 750 to 704.
- SMG range attack changed from 650 to 640.
- SG range attack changed from 500 to 512.
- AR2 range attack increased from 800 to 832.

Upgrades:
- AR2 research time reduced from 90 sec. to 82 sec.

Shared Abilities:
- Frag grenade range changed from 300 to 320.


Units:

Engineer:
- Vision reduced from 1024 to 896.

Scout:
- Vision reduced from 1300 to 1024.
- Speed reduced from 300 to 282.
Partisan with molotov:
- Reduced vision from 800 to 768.
- Molotov range changed from 748 to 704.
- Stink bomb range changed from 952 to 896.

Partisan with SMG:
- Reduced vision from 800 to 768.

Rebel:
- SG weapon switch price changed from 15/10 to 15/15.
- AR2 weapon switch price changed from 20/20 to 15/20.
- Vision reduced from 800 to 768.
SG rebel:
- Increased vision from 800 to 832.
AR2 rebel:
- Reduced vision from 1140 to 896.

Veteran:
- Changed attack speed from 3.25 to 2.9.
- Reduced vision from 1000 to 960.
- Reduced attack range from 1400 to 1216.
- Explosive bolt range changed from 870 to 896.

RPG:
- Reduced attack range from 1100 to 1088.

Flamer:
- Attack range changed from 352 to 320.

Saboteur:
- Reduced vision from 1000 to 960.
- Now can capture more buildings:
- Reb/Comb Special ops;
-- Reb - Billet;
-- Reb - Vort. den;
-- Reb - Munitiondepot;
-- Comb - armory;
-- Comb - synth factory.

Dog:
- Reduced damage attack from 50 to 45.
- Reduced HP from 1900 to 1600.
- Increased vision from 752 to 832.
- Jump range changed from 1000 to 960.

Vortigaunt:
- Reduced vision from 1200 to 960.
- Bugbait range reduced from 3000 to 1792.

Stalker:
- Vision changed from 1024 to 896.
- Attack range changed from 820 to 768.

Metrocop with Pistol:
- Cooldown to place floor turret decreased from 120 sec. to 27 sec.
- Reduced vision from 1005 to 832.
Metrocop Riot:
- Increased vision from 800 to 832.
Metrocop with SMG:
- Floor Turret cooldown decreased from 120 sec. to 27 sec.
- Reduced vision from 824 to 768.

Combine with SMG:
- Reduced vision from 800 to 768.
- SG weapon switch price changed from 10/20 to 15/20.
- AR2 weapon switch price changed from 15/30 to 15/25.
Combine with SG:
- Price changed from 35/5 to 35/10.
- increased vision from 800 to 832.

Sniper:
- Attack speed changed from 3.75 to 3.4.
- Reduced vision from 950 to 896.
- Reduced attack range from 1470 to 1280.
- Pop cap reduced from 3 to 2.

Combine Elite:
- Increased vision from 900 to 960.
- Energy ball range increased from 870 to 896.

Rollermine:
- Can no longer capture control points.
- Reduced HP from 200 to 120.
- Reduced vision from 800 to 640.

Manhack:
- Reduced vision from 700 to 640.
- Price changed from 10/3 to 10/2.

Scanner:
- Flash effect duration reduced from 30 sec. to 8 sec.
- Flash ability cooldown changed from 25 to 20 sec.
- Reduced vision from 1250 to 1024.
- Price changed from 5/5 to 5/12.
- Constr. time changed from 8 sec. to 15 seconds.

ClawScanner:
- Reduced vision from 1250 to 1152.

Hunter:
- Reduced vision from 1100 to 1024.
- Jump ability range reduced from 1200 to 1024.
- Increased attack range from 550 to 576.

Strider:
- Increased vision from 780 to 832.
- Attack range reduced from 950 to 896.
- Cannon ability range reduced from 1300 to 1216.
- Cannon damage range changed from 160 to 192.
- Cannon damage changed from 400 to 325.
- Cannon recharge time changed from 1 sec. to 3.0 sec.
- Strider Speed ability now has a crouching animation (still work in progress though).

Buildings:

Barricade:
- Changed view distance from 1024 to 192.

Mountable turret:
- Changed view distance from 1024 to 192.

Radio Tower:
- Removed auto-detection.
- Scan ability price changed from 35 power to 50 power.
- Scan ability vision changed from 900 to 832.
- Building vision reduced from 1400 to 1280.

Barrel Trap:
- Barrels now cost 2 scrap.
- Vision changed from 1200 to 1024.
- Attack range changed from 2200 to 2176.

Billet:
- Building vision reduced from 1024 to 896.
- Cost increased from 10 to 15.
- Pop. increased from 4 to 5.

Floor turret:
- Research price changed from 40/40 to 30/35
- Build time increased from 5 sec. to 11 sec.
- Build price changed from 40/20 to 15/25.
- Health changed from 100 to 85.
- Attack range changed from 800 to 832.
- Sense distance changed from 870 to 896.

Mountable turret:
- Changed view distance from 1024 to 192.
- Changed Combine turret price from 25/10 to 20/8.

Heal Station:
- Changed view distance from 1024 to 896

Scrap Generator:
- Changed view distance from 1024 to 896.
- Reduced price from 50 to 35.
- Increased interval for power from 1.75 to 2.3.

Mortar:
- Mortar does no longer deal any damage to units inside bunkers
- View distance changed from 500 to 640.

Power generator:
- Increased power generation from 0.2 to 1.00.
- Increased interval for power generation from 4 sec. to 20 sec.
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

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