February Status Report

The latest Lambda Wars news, media, and releases.
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Mr. Darkness
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February Status Report

Post by Mr. Darkness » Wed Feb 10, 2016 7:43 pm

February Status Report

Evening, strategists!

In this report we will discuss a little about what's being worked on and what we hear a lot from players' suggestions.
Content of this report:
-Introduction video
-New Combine structures models
-Talking about player suggestions

Introduction video.
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Starting with some more game design, I, Mr. Darkness, the best developer in the world, worked on an introduction video for the game (example of introduction video is Valve logo in their every game). It is something I found lacking in the game as each game needs one. This is why I decided to make something, which is what I accomplished using Source Filmmaker. I made the animations in the first part of the video and then created two textures for 'Vortal Storm" and a logo that would be fit for it. I then made them into particles and made the video using SFM entirely.
Here is the video:
Please leave your feedback in the comment section of the video if you wish to share your opinion.

New Combine structures models.
[/color]

New candidates for the dev posts arrived! Jackskullcrack and The gentlemen are both working on their new models for Combine. But all we can show you really is the concept art for these new models. It's over a month already as they've been working on these, yet they are almost done!
The structures that are being made: Garrison and Spec Ops. It is something what really looks fit for Combine as they mostly, if not all, are synthetic creatures. The Garrison and Spec Ops both seem fit for this sort of style.

Here is the concept art:
Image
Image

Talking about player suggestions.
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For the past two months we've seen many suggestions for the game that could be fit for the game. Those included units, races, game modes and many more, but most of them aren't (yet) fit for the gameplay or the lore of Half-Life 2 universe.

Commonly players suggest H.E.C.U. as a playable race, but that's impossible for two reasons.

The main reason is that HECU (Hazardeous Environment Combat Unit) are marines who were specially trained to deal with unconventional enemies in hazardeous environments. Generally, that's why HECU who are US marines of the times before Combine invasion has no place in the times of Half-Life 2 universe as the government is no longer and Earth under control of Wallace Breen, who in turn is under control of Combine.

The second reason is, basically, consider H.E.C.U. is made and is now a playable race. Drop off the limitations of how much work is required to make the models, the structures, the effects, the sounds and maps. They will also need an enemy to fight. The only enemy are the Xen aliens. Would it be possible to make an enemy race like that which only has Grunts, Vorts, Alien Controllers and Gargantua? Only these four units with the exclusion of Headcrabs, Houndeyes, Bullsquids (which basically are neutrals in this) are what it takes to form a race.

Hero units. Barney, Alyx, Gordon are often suggested for "Hero units", but they wouldn't fit in Multiplayer.

To be honest with you, this is just my point of view.
Hero units is a good idea and is idea I've been thinking through since joining the development. But... what would these heroes do? Barney, for instance, can only wield an AR2. Alyx can wield her Alyxgun and a shotgun which she must of carried in her hands a few times and Gordon, who what, runs around with a crowbar and 8 other weapons? Lets get realistic here.
None of these heroes showed any skill apart from Alyx who can hack into Combine system and networks. She is the only fit hero here, considering if she had around 1k health and could be given a few abilities. But its just about it.

Solution:
My thoughts on it were different: we add "heroes" in Single Player missions as the VIP characters, that if they die the game is lost. These missions require planning though, as this would greatly fit for campaign, and maybe even MOBA styled play (with just one available unit that is).

Other than that, there are many other suggestions left, some of them are very good, some of them mean nothing but uselessness or wasted work if done (no offense, really, that's just how it would work out). I hope you can understand the reasons.

Last, but not least, we always look through your feedback (but not always answer though, sorry about that), so keep on posting, so don't think that we don't view your posts! :)

Thank you for your attention.
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

sbeast
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Re: February Status Report

Post by sbeast » Thu Feb 11, 2016 3:45 pm

The launch video is really good!

Also, I'm liking the look of the Garrison and Spec Ops concept art.

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Mr. Darkness
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Re: February Status Report

Post by Mr. Darkness » Fri Feb 12, 2016 3:09 pm

sbeast wrote:The launch video is really good!

Also, I'm liking the look of the Garrison and Spec Ops concept art.
^_^
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

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tsuichoi
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Re: February Status Report

Post by tsuichoi » Mon Feb 22, 2016 6:38 am

I think heroes would be great for rebs. Make them feel more unique, individualized. Freeman is the obvious first choice, though I sympathize with the search to find a workable model and doubt you'l have one any time soon. Alex would be great as an early, cheap scouting hero with some abilities. Definitely doable. Eli I think could be great as some sort of "super engineer" with increased stats. You might relegate construction of the teleportation device to him as well. And for the other side, Advisors would be AWESOME. Those are my thoughts on that.

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Silta
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Re: February Status Report

Post by Silta » Wed Feb 24, 2016 12:26 am

I still think Heroes could be a great Asset. but something I'd like to see in particular is a type of.. Leveling system for ground units. Fr Example. let's say.. a Civil Protection Unit Gains a kill.. one k ill woohoo go him. But if he gets another 4 He can "level up" And by this I mean we maybe do something like tweak his model slightly and give him better stats like aim and Health. This wouldn't do much though.. hes still very easy to kill.. But I think this may add some kind of attachment to players who manage to somehow get a "Favorite" unit to build up on kills making their own Ideal favorite "Hero" Unit. this was something similar to this in Star Craft 2 where it kept up with the kills. Another Possible Idea would be to Add Camera.s More specifically these ceiling Cameras. http://half-life.wikia.com/wiki/Combine_Camera To Keep an eye on certain buildings that would technically have a roof in them (even though the maps are made without roofs) This is something Combine could use to keep an eye on buildings nuder their control. they wouldn't be able to shoot Bullets unless you upgraded them for lets say... 20 Scrap.

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Mr. Darkness
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Re: February Status Report

Post by Mr. Darkness » Wed Feb 24, 2016 5:13 pm

Hmm, we're gonna have to think that through. But those are some nice points you guys have.
"Just use as a temporary asset, then get a proper replacement". I like that.
I still think Heroes could be a great Asset. but something I'd like to see in particular is a type of.. Leveling system for ground units. Fr Example. let's say.. a Civil Protection Unit Gains a kill.. one k ill woohoo go him. But if he gets another 4 He can "level up" And by this I mean we maybe do something like tweak his model slightly and give him better stats like aim and Health. This wouldn't do much though.. hes still very easy to kill.. But I think this may add some kind of attachment to players who manage to somehow get a "Favorite" unit to build up on kills making their own Ideal favorite "Hero" Unit. this was something similar to this in Star Craft 2 where it kept up with the kills. Another Possible Idea would be to Add Camera.s More specifically these ceiling Cameras. http://half-life.wikia.com/wiki/Combine_Camera To Keep an eye on certain buildings that would technically have a roof in them (even though the maps are made without roofs) This is something Combine could use to keep an eye on buildings nuder their control. they wouldn't be able to shoot Bullets unless you upgraded them for lets say... 20 Scrap.
So something like in Command & Conquer?
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes

spinroblox
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Re: February Status Report

Post by spinroblox » Thu Feb 25, 2016 2:49 am

Silta wrote:I still think Heroes could be a great Asset. but something I'd like to see in particular is a type of.. Leveling system for ground units. Fr Example. let's say.. a Civil Protection Unit Gains a kill.. one k ill woohoo go him. But if he gets another 4 He can "level up" And by this I mean we maybe do something like tweak his model slightly and give him better stats like aim and Health. This wouldn't do much though.. hes still very easy to kill.. But I think this may add some kind of attachment to players who manage to somehow get a "Favorite" unit to build up on kills making their own Ideal favorite "Hero" Unit. this was something similar to this in Star Craft 2 where it kept up with the kills. Another Possible Idea would be to Add Camera.s More specifically these ceiling Cameras. http://half-life.wikia.com/wiki/Combine_Camera To Keep an eye on certain buildings that would technically have a roof in them (even though the maps are made without roofs) This is something Combine could use to keep an eye on buildings nuder their control. they wouldn't be able to shoot Bullets unless you upgraded them for lets say... 20 Scrap.
I like the idea of leveling up troops, maybe make the model tweaks only for metropolice & rebel units since overwatch units probably wouldn't care for what armor they have

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