Update 26 Augustus

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Sandern
Developer
Posts: 1984
Joined: Thu Nov 22, 2007 6:58 pm
Location: Netherlands
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Update 26 Augustus

Post by Sandern » Wed Aug 26, 2015 5:43 pm

We released an update with a number of bug fixes and balance changes.

The changelog is:
Gameplay & Balance
  • Combine Loyal Citizen now has a basic melee attack
  • Combine Soldier: Build time reduced from 27 to 23.
  • Rollermine: Reduced health from 120 to 100.
  • Power Generator: Increased health from 150 to 220.
  • Mechanical Factory: Removed Garrison requirement.
  • Veteran: Change attack attribute from pulse to plasma.
  • Claw Scanner:
    • Increased build time from 10 to 15 seconds.
    • Reduced power cost from 40 to 30.
    • Deploy mine cost requires 1 power.
  • City Scanner:
    • Health increased from 30 to 50.
    • Removed light attribute.
    • Increased view distance from 1250 to 1600.
  • Hunter:
    • Changed cost from 50r, 30p to 40r, 40p.
    • Reduced health from 350 to 300.
    • Increased jump height, able to jump over walls.
  • Barrel Trap:
    • Requires Munitions Depot.
    • Increased attack range from 1200 to 2200.
    • Increased vision range to 1200.
    • Increased cost from 20req, 15 seconds to 30req, 20scrap, 24 seconds.
    • Increased health from 200 to 300.
    • Changed launch cost from 5req, 5scrap, 9 sec cooldown to 2scrap, 5 sec cooldown.
  • Synth attribute:
    • Increased bullet damage scale from 0.2 to 0.3.
    • Increased pulse damage scale from 0.4 to 0.5.
    • Increased plasma damage scale from 0.5 to 0.8.
    • Increased explosive damage scale from 0.6 to 0.8.
Fixed
  • 1vs1 option missing for various maps in game lobby
  • Player hosted games limited to 8 clients (including spectators). Limit is now 33.
  • Units not properly getting around buildings due a bug introduced in the update of 19 Augustus
  • Upgraded AR2 or Shotgun soldiers moving too fast when doing the upgrade while being affected by the stinkbomb attack
  • Strider legs no longer collide with physic objects on the map, which caused various problems
UI & Lobby
  • Cleanup lobby and show error dialog when Steam lobby creation fails, rather than show a broken lobby with the error message in the chat
Maps
  • hlw_waste: Changed large scrap markers to small versions.
Translations
  • Updated French translations (provided by Adrien ESTEVE)

oHAKu
Posts: 0
Joined: Thu Aug 20, 2015 2:14 am

Re: Update 26 Augustus

Post by oHAKu » Wed Aug 26, 2015 8:46 pm

Claw Scanner got nerfed?! NOOOOOOOOOOOOOOOOO I'll still use em anyways. :\ not that big of a deal, and in fact, i think they got buffed. 40 power to 30? Heck yes. You guys should have slowed them down. :\

JJ
Developer
Posts: 452
Joined: Tue Feb 14, 2012 1:09 am

Re: Update 26 Augustus

Post by JJ » Wed Aug 26, 2015 9:06 pm

oHAKu wrote:Claw Scanner got nerfed?! NOOOOOOOOOOOOOOOOO I'll still use em anyways. :\ not that big of a deal, and in fact, i think they got buffed. 40 power to 30? Heck yes. You guys should have slowed them down. :\
lol

Mistakes against mines and not preventing them from being dropped is too unforgiving. The explosion radius and damage should be reduced. :D
mapper

oHAKu
Posts: 0
Joined: Thu Aug 20, 2015 2:14 am

Re: Update 26 Augustus

Post by oHAKu » Wed Aug 26, 2015 10:02 pm

JJ wrote:
oHAKu wrote:Claw Scanner got nerfed?! NOOOOOOOOOOOOOOOOO I'll still use em anyways. :\ not that big of a deal, and in fact, i think they got buffed. 40 power to 30? Heck yes. You guys should have slowed them down. :\
lol

Mistakes against mines and not preventing them from being dropped is too unforgiving. The explosion radius and damage should be reduced. :D
If the scanner doesnt die from explosions, it drops the mine it's holding. So even if you prevent it, they still drop mines. but i agree. reduce the damage to buildings.

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