Multiplayer Beta 1.0.1 Patch Released

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Ennui
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Multiplayer Beta 1.0.1 Patch Released

Post by Ennui » Fri Dec 10, 2010 1:40 am

We released Beta 1.0 of Half-Life 2: Wars a little over a week ago, and the response has been overwhelming. We'd like to thank all of you for your comments, suggestions, and feedback on the beta, and encourage all of you to stop by our forums and tell us what you think if you haven't done so already. Today we have several things to talk about, first and foremost the release of the first patch for the beta.

The Beta 1.0.1 patch fixes a lot of bugs, glitches, and crash issues. It also makes a number of gameplay balance changes that are intended to fix some of the issues we've seen in online play such as early game rushing. There are now 3 tiers of research for both the Combine and Antlion factions. In addition to bugfixes and balance tweaking, the patch adds two new maps from our community to Half-Life 2: Wars: wmp_ancient and or_hot_sand. Ancient is a skirmish map made by AntiViper and Hot Sand is an overrun map created by pandango. The 1.0.1 patch also adds several new ability icons that were placeholders before. The patch requires Beta 1.0 to be installed to play.

Download the patch from our ModDB downloads page.

We'd also like to thank all of you that voted for us in the first phase of voting in ModDB's 2010 Mod of the Year awards and got us into the top 100 for the final round of voting. We'd also like to ask that you all vote for us again in Phase 2! Head over to the MOTY voting page and show your love for Half-Life 2: Wars!

Lastly, a little about our current plans for the future. We are now focused primarily on implementing the Resistance faction and adding both it and an improved version of the Combine faction to normal game modes like Skirmish and Capture the Point. The normal Combine faction will be different in some ways to the special version of Combine used in the Overrun game mode, so don't think you've seen everything they have to offer just yet. In addition to general improvements and getting these two factions in-game, we want to add more multiplayer maps of all kinds. We'd like to issue a general call to level designers for maps; our community mapping forum and the WarsWiki mapping documentation are there to help you guys with any questions you have about mapping for HL2: Wars. If you make a good map, we'll include it in the next patch or release and credit you fully.

That's all for this time folks. We hope you enjoy the patch changes and new maps, and please don't forget to vote for us in Phase Two of the Mod of the Year 2010 competition!

Changelog for Beta 1.0 to Beta 1.0.1:

Code: Select all

Wars 1.0.1 changes

Balancing changes:
* Combine:
    - Added Tier 2 and Tier 3 research.
    - Shotgunner and AR2 soldier now require Tier 2 research.
    - Elite soldier now requires Tier 3 research.
    - Combine mine and floor turret now require Tier 2 research.
    - Slowed down firerate Combine Shotgunner.
    
* Antlions:
    - Added Tier 2 and Tier 3 research.
    - Antlion Suicider now requires Tier 2 research.
    - Antlion Guard now requires Tier 3 research.
    - Increased Antlion Colony HP from 5000 to 6000.

* Overrun Game Mode:
    - Number of antlions will now keep growing each wave (not limited to 100 anymore).
    - Reduced starting resources from 20 to 15.
    
Added:
* wmp_ancient
* or_hot_sands
* Commonly used bindings are now showed in the loading screen.
* Vortigaunt unit (sandbox mode).
* Combine and Stalker select, move and attack sounds.

Modified:
* Updated or_crashed

Fixes:
* Several stability issue's.
* Burrowed antlions no longer block other units.
* Crash when using the "Control Unit" ability in sandbox mode as spectator on the ground.
* Crash when moving the player to one of the corners of the map/world.
* Players unable to join a listened server.
* Being able to execute an ability as global power when the unit died while the ability is active.
* Old active ability not being canceled when selecting a new ability from an unit.
* Upgrades not taking resources from the player.
* Resources not being refunded if you cancel placing a turret or mine.
* Combine Shotgunner not using the correct skin due the wrong order of the search paths.
* Rallypoint flag not disappearing when a building is destroyed while you have it selected.
* Antlion Workers not automatically starting construction after placing a building.
* Build target position being too far off the Mini Hive, causing the antlions to spawn below the ground in some cases.
* Missing move sounds Antlions.
* Names of players not visible when directly controlling an unit.
* Being able to select a position as spectator in the gamelobby.

Misc:
* Updated Python to 2.7.1
* There is now a small delay of 3 seconds before changing to the gamelobby after a successful vote.
* In sandbox mode players are no longer assigned to spectator when joining in the middle of the game.
* HUD not longer shows abilities if you select an unit you do not own
* Double clicking an unit you do not own no longer results in selecting your units of that type (this still does work for your own units).
* It is no longer possible to mix units you do not own in your selection.

MCJJ
Posts: 260
Joined: Mon Apr 05, 2010 2:19 pm
Location: Oxford, England
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Re: Multiplayer Beta 1.0.1 Patch Released

Post by MCJJ » Fri Dec 10, 2010 3:59 pm

Things just got better! Thanks guys!

Dave
Posts: 8
Joined: Sat Dec 04, 2010 7:02 pm
Location: Germany
Contact:

Re: Multiplayer Beta 1.0.1 Patch Released

Post by Dave » Fri Dec 10, 2010 5:23 pm

cool, I wish you ppl good luck in the moty votes

Zaki90
Posts: 77
Joined: Thu Jan 01, 2009 10:30 pm
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Re: Multiplayer Beta 1.0.1 Patch Released

Post by Zaki90 » Sat Dec 11, 2010 1:39 am

You've just won my vote...

Just wondering,

Why didn't ya'll add the kick button?

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