Search found 548 matches

by pandango
Mon May 20, 2013 7:30 pm
Forum: General Discussion
Topic: Review/Gameplay on youtube
Replies: 5
Views: 3144

Re: Review/Gameplay on youtube

I can't remember playing an 8p match at all. let's change that and gather 8 players to play a match!
by pandango
Sun Apr 28, 2013 6:25 pm
Forum: Suggestions and Ideas
Topic: Assigning builders to maintain/repair certain building
Replies: 4
Views: 2210

Re: Assigning builders to maintain/repair certain building

Sandern wrote: If we add something like this, how would the player activate this mode for the stalker/engineer?
I'd say like an ability. when you select the ability, you have to right-click the building he needs to focus on?
the ability could be called "focussed repair"?
by pandango
Sat Mar 30, 2013 7:02 pm
Forum: Suggestions and Ideas
Topic: [Sub-Forum] Players Finding
Replies: 5
Views: 2901

Re: [Sub-Forum] Players Finding

name: Pandango

Steam ID: Yurtex

add me and we can play sometime.:)
by pandango
Sat Mar 30, 2013 2:03 pm
Forum: Bugs and Support
Topic: Trouble with hlw_mine
Replies: 10
Views: 4963

Re: Trouble with hlw_mine

I added the .res file, it should work now.
by pandango
Sat Mar 30, 2013 1:53 pm
Forum: Bugs and Support
Topic: Trouble with hlw_mine
Replies: 10
Views: 4963

Re: Trouble with hlw_mine

Go into hl2wars_asw_dev/materials\overviews and delete both "hlw_mine.vtf" and "hlw_mine.vmt" now try to re-update.
by pandango
Thu Mar 28, 2013 5:25 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 43816

Re: Unit Balance and statistics Discussion

HEVcrab wrote:UPD2: Manhacks should also cost 1r 1p, in my opinion.
This! so it's less likely that you're able to spam manhacks while working on better units. (as armory and stuff costs power too)
by pandango
Wed Mar 27, 2013 6:25 pm
Forum: Community Maps
Topic: [finished] hlw_mine (2 players)
Replies: 36
Views: 15459

Re: [finished] hlw_mine (2 players)

And as you know your map has been added to the developers svn. :D
by pandango
Thu Mar 21, 2013 4:54 pm
Forum: Off-Topic Discussion
Topic: Who of you can run the "new" Tomb raider ?
Replies: 2
Views: 3253

Re: Who of you can run the "new" Tomb raider ?

I played the game for about an hour at a friend of mine, it runs very smoothly there and he has the same specs as me. (PC2 in my signature below)
Liked the game so far, but I heard the (hard)puzzle tombs are missing which basicly means it's not really a "tomb raider".
by pandango
Mon Mar 18, 2013 8:36 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 43816

Re: Unit Balance and statistics Discussion

i dont see that tactic ever happen in the game , about scout distracting and sabouter hacking during the time according to the facts of range , base sizes , HP and players skill , both units will be dead and that will be a bad idea to begin with I would say that Pandago wouldn't do so and probably ...
by pandango
Thu Mar 14, 2013 6:27 pm
Forum: Community Maps
Topic: [finished] hlw_mine (2 players)
Replies: 36
Views: 15459

Re: [WIP] hlw_mine (2players)

strange when im trying to start map via console , it got HDR light when im trying to play it with AI , it goes no-HDR should i put hdr entities? And CPU enemies always giving up to play there Maybe finish your map first then add all the goodies?,To avoid trouble later with the lighting and Nav_mesh...
by pandango
Tue Mar 05, 2013 5:43 pm
Forum: General Discussion
Topic: Do I need a Episode Two?
Replies: 3
Views: 2343

Re: Do I need a Episode Two?

I'm sorry but yes, you need half life 2 episode two to play the mod.
by pandango
Sun Feb 24, 2013 7:26 pm
Forum: Community Maps
Topic: Hammer Setup for Lambda Wars (OLD)
Replies: 50
Views: 29922

Re: Hammer Setup for Version 2.x.x

JavyX1994 wrote:and what I call navmesh routes for artificial intelligence.
you can just do "Nav_generate" in console and you have the navmesh.
by pandango
Sat Feb 16, 2013 8:52 pm
Forum: News & Updates
Topic: Beta 2.0.6 Released
Replies: 12
Views: 8333

Re: Beta 2.0.6 Released

but when you have a lot of soldiers you can improve them all very quickly as the ar2 makes them much stronger. (it's a way of beating hunters)
by pandango
Sat Feb 16, 2013 4:55 pm
Forum: News & Updates
Topic: Beta 2.0.6 Released
Replies: 12
Views: 8333

Re: Beta 2.0.6 Released

HEVcrab wrote:I suggested some further balance tweaks in the respective topic to be done in the new build. Currently there's no sense to make infantry weapon upgrades and recruit Special Ops, because
So that's why I always get infantry weapon upgrades, they're actually pretty usefull. :P
by pandango
Sat Feb 16, 2013 3:49 pm
Forum: Suggestions and Ideas
Topic: Special abilites
Replies: 7
Views: 2860

Re: Special abilites

I would like this idea too, if we got enough special abilities that is and not just a couple of them. and we would have to think of a system of how you unlock them. so let's say, if we would do this which abilities could be done and do you want to see? -Drop combine mines dropped -Drop combine units...