Update 12th March

March 12, 2015 by Sandern0 forum comments »

We released an update today containing two new songs, balance changes and other fixes:

Gameplay & Balance
  • Decrease damage Rebel Veteran crossbow from 110 to 90
  • Increased Rebel SG build time from 18 to 22
  • Increased Combine SG build time from 22 to 27
  • Vortigaunt now regenerates at 4 energy per second outside of combat and 1 energy per second in combat

Sounds
  • Two new songs "Fight and Flight" and "Transmission" (by SBeast)
  • Sounds for abilities Place C4 Explosive, Infiltrate, Detection Tower Scan, Sabotage, and Smoke Grenade
  • Selection sound for Control Point

Fixed
  • Fix wrong not altered damage applied for weapons shotgun, crossbow, flamethrower, sniper rifle and rpg, caused by update of 7 March (resulting in balance issues)
  • Potential crash when attacking brush based enemy units
  • Units getting stuck below terrain on some maps (or_hill, or_city)

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March 7th Update

March 7, 2015 by Sandern0 forum comments »

We released another update today. This update includes changes for the Vortigaunt, Strider and Dog units among others. Dog now has a jumping ability, doing damage to the target position on impact:



The full changelog is:
Gameplay & Balance
  • Vortigaunt can now only summon Antlions using the Recall ability with a cost of 35 energy. Summon rate is limited by the amount of energy
  • Change Vortigaunt initial energy from 300 to 150
  • Change Vortigaunt energy replenish rate from 3 to 1.5 per second
  • Reduce Rebel Scout energy from 100 to 50 with a initial energy pool of zero
  • Strider max energy upgrade now requires Strider unlock
  • Strider max energy is now 75 basic and 150 upgraded, cannon shot consuming 75 energy
  • Add Dog jumping attack ability
  • Dog now has 100 energy, with 25 energy cost for Slam ability and 25 energy cost for Jump ability
  • Changed Dog hp to 800
  • Dog is no longer instant killed by the Combine Elite alt fire ability. Now takes fixed damage and a stun chance of 20%
  • Combine Elite alt fire ability now has a 40% chance to stun a Strider for 3 seconds
  • Rebel RPG now has 20% chance to stun a Strider for 1.5 seconds
  • Rebel Medic can no longer heal synth type units (Strider, Hunter)

Fixed
  • Overrun Zombie wave type possible getting stuck/slow progressing on or_trapped and or_washedaway
  • Strider cannon cancelling with other order not working, charging up while not facing the target, other fixes
  • Unable to stun units in some cases
  • Floor turret not hit by bullets in some cases (now uses bounding box instead of vphysics)
  • Rebel Medic not moving to the right spot when trying to heal a moving unit
  • Potential crash on exiting the game
  • Potential crash in path finding

UI/Lobby
  • A green/red bar is now added in front of the player's avatar, indicating the Steam P2P connection status to the host/lobby owner
  • Map list now shows the number of players supported on the map

Visual & Animation
  • Strider now ducks to charge up and fire the cannon

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February 27th Update

February 27, 2015 by Sandern1 forum comments »

We released an update with the following changes:

Gameplay & Balance
  • Strider:
    • Reduced unlock time from 240 to 90 seconds
    • Replaced Dark Energy power requirement by energy cost of 50
    • Add energy to Strider, max 50 and initial on spawn 25
    • Add max energy upgrade for Strider to Combine Armory, increasing it to 125
    • Reduce recharge rate of Strider Dark Energy cannon ability from 30 to 25 seconds
  • Add max energy upgrade to Rebels Triage Center, increasing the max energy of the Rebel Medic
  • Units with mechanic attribute can no longer be stunned (Dog and Manhacks)
  • Increase Vortigaunt Dispel ability speed 2.5 times
  • Increased RPG scrap cost from 40 to 50.
  • Reduced DOG unlock time from 240 to 120 seconds.
  • Combine Elite now requires unlocked AR2 to be recruited
  • Switching to shotgun now requires unlocked shotgun in non-Overrun gamemodes

Maps
  • hlw_village: Fixed units not using bridge on right side of map.
  • hlw_synth: Fixed map having no navigation.

Fixed
  • Certain unit/ability properties modified using Attribute Editor in Sandbox not reset after map change
  • Crash when no path was found to certain buildings
  • Engineers not properly moving back and forth to scrap points when the scrap collection point is very close
  • Engineers not playing any animation when repairing buildings
  • Units not switching to enemy with higher attack priority when the current active enemy is close to the other enemy
  • Fix several issues in Overrun wave progress

Misc
  • Updated Russian Translations

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February 22th Update

February 22, 2015 by Sandern4 forum comments »

Lambda Wars Update 22 February 2015
Updated unit navigation with improvements in the following areas
  • Path-finding around mountable turrets and barricades
  • Path-finding around units in cover
  • Path-finding of air units (observer, claw scanner, strider)
  • General improvements in resolving blocked situations
  • Bonus Crates and Overrun Headcrab Cannisters are now always launched on a reachable spot for soldiers

Gameplay & Balance
  • Added Rebels Junkyard building, producing Dog
  • Added Combine Mortar defence building
  • Vortigaunt:
    • Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
    • Increased Energy Blast energy from 15 to 18.
    • Decreased Energy Blast range from 950 to 750.
    • Removed damage bonus against 'medium' from 'shock' Vort attack attribute
    • Added -40% scaling damage from 'pulse' attacks to Vort's 'creature' attribute
    • Decreased health from 450 to 370.
    • Increased knockback of Dispel ability and Zap Beam attack
    • Dispel knockback only affects enemies now
    • Added Stun chance of 33% to Dispel ability
    • Added Stun chance of 5% to Zap Beam attack
    • Increased damage radius of Dispel ability from 200 to 225
    • Reduced Antlion summon rate
  • Floor Turret: Decreased range from 870 to 800
  • Combine mines no longer show up on minimap

Maps
  • hlw_village:
    • Changed capture areas into large zones.
    • Manually placed cover spots.
    • Replaced normal scrap markers with small ones.
  • hlw_woodland:
    • Added 3 more small scrap markers.
    • Made cars and other large props physics objects.
  • hlw_slumdoll: Renamed to hlw_metro.
  • or_trapped: enemy units that don't fit the map are now filtered from the Overrun wave (Antlion Guard Boss and Strider)

Menu/UI
  • You can mute players in lobby/global chat by clicking their name and press mute. You can also visit their Steam profile through the dropdown
  • Updated "Waiting for Players" screen, shown pre-match when other players are still loading
  • Randomize default 8 player map selection in gamelobby

Visuals
  • Added team color textures to Vortigaunt Den

Fixed
  • CPU Players only spending resources on cheapest units
  • CPU Players computing their shared team income incorrectly (used for decision making)
  • Overrun mode sometimes not progressing to the next wave
  • New Combine sniper beam effect being displayed wrongly
  • Charge ability charging at the nearest enemy instead of targeted enemy/unit
  • Charge ability not doing any damage against neutral barricades
  • Charge ability not stopping the charge after hitting an enemy building
  • Mission items showing up as error models on sp_radio_tower
  • Missing foot step sounds Strider
  • Missing death sound Hunter
  • Units without attack move ability (e.g. observers.) not doing anything when targeting neutral barricades
  • Rare crash related to unit selection/camera unit following
  • Fix start-up crash when path to Lambda Wars folder contained certain characters
  • Dedicated server resuming from hibernation potentially hanging after a player rejoins an active game

Misc
  • Screen shake is now applied to players for various effects, such as building explosions
  • Updated Swarm Keeper bonus map. Added missing sounds, various particle effects and some minor improvements.

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February 5th Update

February 5, 2015 by Sandern0 forum comments »

We released an update with the following changes:

Balance/gameplay
  • Antlions summoned by Vortigaunt can no longer capture control points
  • Increased small scrap marker maxworkers from 2 to 3.

Fixed
  • Texture corruption/instability due a bug in the html ui rendering, usually occurs at the start of a map
  • Groups of Vortigaunts using the dispel ability causing enemy units to fly to the other side of the map
  • Strider's Impale ability failing in some cases

Visuals
  • New Combine Sniper fire beam effect
  • Updated "waiting for players" screen at start of a match

Maps
  • Updated: hlw_snow_wasteland (tweaks)
  • Updated: hlw_slumdoll, hlw_woodland, hlw_abandoned
    1. Changed capture areas into large zones.
    2. All cover points remade and manually placed.
    3. Replaced normal scrap markers with small scrap markers.

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