June 12th Update

June 12, 2015 by Sandern2 forum comments »

We released an update to Lambda Wars with the following changes:

Gameplay & Balance
  • Vortigaunt:
    • Reduced dispel energy from 75 to 50
    • Reduced dispel range from 900 to 800
    • Increased dispel animation speed
    • Reduced vortattack range from 750 to 575
    • Reduced vortattack energy from 18 to 10
    • Increased vortigaunt speed from 226 to 242
    • Removed bullet bonus damage vs creature attribute
  • Vortigaunt Den: Decreased cost from 50r/45s, to 45r/30s
  • Synth Factory: Reduced power cost from 70 to 50
  • Hunter: Reduced power cost from 60 to 50.
  • Combine Sniper:
    • Decreased power cost from 40 to 35.
    • Decreased steady position time from 4 seconds to 3.
  • Explosive Barrel Trap:
    • Increased explosion radius from 128 to 256.
    • Increased explosion damage from 120 to 170.
  • Rebel AR2: Decreased from 20 scrap to 15.
  • Headcrab Canister Launcher:
    • Increased range from 4000 to 5000.
    • Increased launch power cost from 15 to 20.
  • Reduced sniper damage vs metal attribute from 0.7 to 0.5.
  • Dog: Increased health from 750 to 850.

  • sp_valley: Fixed problems with Combine base unable to be destroyed.
  • hlw_base4: Used black sky to fix bright cubemaps.

  • Add option to toggle fog of war on and off

UI & Game Lobby
  • Add cancel button when launching a game
  • Fix a case where game lobby could be stuck finding a server
  • Fix a case where you could press the launch button multiple times, causing the map to be loaded mutliple times
  • Re-enable the lobby for a new game after game ends, so no new lobby needs to be made

  • Updated Spanish translations, provided by Senor Ernst.
  • Added French translations, provided by Bill Steelman

  • Friendly fire achievement broken
  • Being able to launch headcrab canister at some invalid locations
  • Fix sv_cheats not being set to 0 when starting a game through matchmaking as host

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May 31th Update

May 31, 2015 by Sandern1 forum comments »

We released an update to Lambda Wars with the following changes:

Gameplay & Balance
  • Increased base income from unfortified control point from 0.15 to 0.2 requisition per 1.5 seconds
  • Reduced sniper steady position time from 5 to 4.
  • Reduced sniper power cost from 50 to 40
  • Increased metal attribute damage bonuses for plasma, explosive, pulse, and fire.
  • Reduced power generator cost from 20 req to 15.
  • Increased headcrab launcher cost from 30r/40p to 40r/50p
  • Reduced launch headcrab ability range from 6000 to 4000, reduced cost from 30r/60p to 35r/15p
  • Increased dispel range from 800 to 900 slightly lowered animation speed.
  • Reduced dispel cooldown from 10 seconds to 2.
  • Barrel trap:
    • Added oildrum model with 128 explosion radius instead of 256.
    • Increased launch speed from 450 to 600.
    • Lowered reload time from 15 seconds to 9 seconds.
    • Increased range from 1024 to 1200.
    • Reduced requisition cost from 10 to 5.
  • Barrel and mortar disabled required rotation.
  • Stalkers start constructing a placed building as soon as in construct range, rather than when at the edge of the building to be placed
  • Dog Slam/Jump attack is now applied as splash/radius damage, rather than fixed damage

  • Remove buggy day/night cycle from hlw_outland, hlw_slums and hlw_thirst
  • hlw_jungle: fix unreachable scrap marker

  • Update destruction effects Combine Scrap Power Generator building

  • Display a confirm dialog When player is hosting a game and other players are connected and presses disconnect to prevent accidentally shutting down the server
  • Display different "invalid position" message for when a Combine building can't be placed due no nearby of power generators
  • Fix empty CPU difficulty selection entry in lobby

  • Various cases where units could get stuck under rocks/cliffs, in particular on or_crashed and or_hill (Overrun Antlions wave type)
  • Strider moving at wrong height

CPU Player
  • Fix easy CPU player being too aggressive. No longer attacks player directly and production of units is more limited.
  • Scout will now use infiltrate ability when encountering enemies

  • Add fortification hint when capturing a control point the first time (game instructor option), added for PCreeper1

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May 22th Update

May 22, 2015 by Sandern0 forum comments »

We released an update to Lambda Wars with the following changes:

  • Unable to place Combine Generation Post building
  • Incorrect rally point visualization in some cases
  • "Let's Watch Some Fireworks Go Kaboom!" achievement not working correctly
  • Possible to start an Overrun or Annihilation game with the wrong start building

  • Headcrab Canister disappears after 60 seconds if not destroyed (zombie wave type)

  • Add team colors to Combine Scrap Power Generator building
  • Updated partial effect for combine scrap generator

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May 14th - Bug fixes and map updates

May 14, 2015 by Sandern0 forum comments »

Update with various bug fixes and map updates:

  • hlw_jungle - changes to prevent Striders from falling beneath the map
  • hlw_waste, hlw_thirst, hlw_slums, hlw_outland - updated scrap points to multiple smaller versions

  • Various improvements and fixes for Combine CPU Player
  • Incorrect unit Strider movement around certain places on maps
  • Being able to place buildings through other buildings in some cases
  • Incorrect unlock requirement for friendly fire achievement

Gameplay & Balance
  • Increased base income from unfortified control point from 0.1 to 0.15 requisition per 1.5 seconds

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May 9th Update - Achievements & Combine Resource System

May 9, 2015 by Sandern1 forum comments »

We released an update today containing 20 achievements, changes to the Combine resource system, one new 8 player map "hlw_jungle", balance changes and bug fixes. To see the list of achievements, head over to the achievements page.

After feedback from the community and discussion within the team, we decided to remove the scrap resource from the Combine faction. Now, Combine once again have two resource types: Requisition and Power. The Power resource can be gained through either power generators or by placing a special version of the power generator on scrap piles. The last one generates Power at a much higher rate than the regular power generator.


The changelog for this update is:

Gameplay & Balance
  • Update Combine Resource system:
    • Remove scrap collection and replace everything by power again
    • Regular Power generator generates the power resource again, but at a much lower rate
    • Introduce Scrap Power Generator, placed on scrap piles
  • Increase requisition cost of Rebel Partisan from 10 to 12
  • Increase requisition cost of Combine Metropolice from 15 to 18
  • Increase scrap cost Rebel Veteran from 15 to 20.
  • Decrease damage of Dog from 175 to 100 and decrease health from 800 to 750.
  • Reduce Revolutionary Fervor ability accuracy bonus from 0.25 to 0.1
  • Combine Elite alt fire ability now ignores friendly units for the first 0.35 seconds

  • Added hlw_jungle - A shanty town with 8 individual spawns, an open centre, and 3 narrow bridges over trenches along the outer parts of the map.
  • Updated hlw_snow_wasteland - Added reoccurring snow tornado and closed off centre area with destructible fences.
  • Updated hlw_village - Fixed units unable to use bridge on right side of map.

  • Broken/bad navigation of soldier/human sized units around Headquarters buildings
  • Air units (Observer, Strider) get stuck at towers on hlw_base4 (and similar cases on other maps)
  • Metropolice deploy manhack ability requires the Armory in Overrun

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