February 27th Update

February 27, 2015 by Sandern1 forum comments »

We released an update with the following changes:

Gameplay & Balance
  • Strider:
    • Reduced unlock time from 240 to 90 seconds
    • Replaced Dark Energy power requirement by energy cost of 50
    • Add energy to Strider, max 50 and initial on spawn 25
    • Add max energy upgrade for Strider to Combine Armory, increasing it to 125
    • Reduce recharge rate of Strider Dark Energy cannon ability from 30 to 25 seconds
  • Add max energy upgrade to Rebels Triage Center, increasing the max energy of the Rebel Medic
  • Units with mechanic attribute can no longer be stunned (Dog and Manhacks)
  • Increase Vortigaunt Dispel ability speed 2.5 times
  • Increased RPG scrap cost from 40 to 50.
  • Reduced DOG unlock time from 240 to 120 seconds.
  • Combine Elite now requires unlocked AR2 to be recruited
  • Switching to shotgun now requires unlocked shotgun in non-Overrun gamemodes

  • hlw_village: Fixed units not using bridge on right side of map.
  • hlw_synth: Fixed map having no navigation.

  • Certain unit/ability properties modified using Attribute Editor in Sandbox not reset after map change
  • Crash when no path was found to certain buildings
  • Engineers not properly moving back and forth to scrap points when the scrap collection point is very close
  • Engineers not playing any animation when repairing buildings
  • Units not switching to enemy with higher attack priority when the current active enemy is close to the other enemy
  • Fix several issues in Overrun wave progress

  • Updated Russian Translations

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February 22th Update

February 22, 2015 by Sandern4 forum comments »

Lambda Wars Update 22 February 2015
Updated unit navigation with improvements in the following areas
  • Path-finding around mountable turrets and barricades
  • Path-finding around units in cover
  • Path-finding of air units (observer, claw scanner, strider)
  • General improvements in resolving blocked situations
  • Bonus Crates and Overrun Headcrab Cannisters are now always launched on a reachable spot for soldiers

Gameplay & Balance
  • Added Rebels Junkyard building, producing Dog
  • Added Combine Mortar defence building
  • Vortigaunt:
    • Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
    • Increased Energy Blast energy from 15 to 18.
    • Decreased Energy Blast range from 950 to 750.
    • Removed damage bonus against 'medium' from 'shock' Vort attack attribute
    • Added -40% scaling damage from 'pulse' attacks to Vort's 'creature' attribute
    • Decreased health from 450 to 370.
    • Increased knockback of Dispel ability and Zap Beam attack
    • Dispel knockback only affects enemies now
    • Added Stun chance of 33% to Dispel ability
    • Added Stun chance of 5% to Zap Beam attack
    • Increased damage radius of Dispel ability from 200 to 225
    • Reduced Antlion summon rate
  • Floor Turret: Decreased range from 870 to 800
  • Combine mines no longer show up on minimap

  • hlw_village:
    • Changed capture areas into large zones.
    • Manually placed cover spots.
    • Replaced normal scrap markers with small ones.
  • hlw_woodland:
    • Added 3 more small scrap markers.
    • Made cars and other large props physics objects.
  • hlw_slumdoll: Renamed to hlw_metro.
  • or_trapped: enemy units that don't fit the map are now filtered from the Overrun wave (Antlion Guard Boss and Strider)

  • You can mute players in lobby/global chat by clicking their name and press mute. You can also visit their Steam profile through the dropdown
  • Updated "Waiting for Players" screen, shown pre-match when other players are still loading
  • Randomize default 8 player map selection in gamelobby

  • Added team color textures to Vortigaunt Den

  • CPU Players only spending resources on cheapest units
  • CPU Players computing their shared team income incorrectly (used for decision making)
  • Overrun mode sometimes not progressing to the next wave
  • New Combine sniper beam effect being displayed wrongly
  • Charge ability charging at the nearest enemy instead of targeted enemy/unit
  • Charge ability not doing any damage against neutral barricades
  • Charge ability not stopping the charge after hitting an enemy building
  • Mission items showing up as error models on sp_radio_tower
  • Missing foot step sounds Strider
  • Missing death sound Hunter
  • Units without attack move ability (e.g. observers.) not doing anything when targeting neutral barricades
  • Rare crash related to unit selection/camera unit following
  • Fix start-up crash when path to Lambda Wars folder contained certain characters
  • Dedicated server resuming from hibernation potentially hanging after a player rejoins an active game

  • Screen shake is now applied to players for various effects, such as building explosions
  • Updated Swarm Keeper bonus map. Added missing sounds, various particle effects and some minor improvements.

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February 5th Update

February 5, 2015 by Sandern0 forum comments »

We released an update with the following changes:

  • Antlions summoned by Vortigaunt can no longer capture control points
  • Increased small scrap marker maxworkers from 2 to 3.

  • Texture corruption/instability due a bug in the html ui rendering, usually occurs at the start of a map
  • Groups of Vortigaunts using the dispel ability causing enemy units to fly to the other side of the map
  • Strider's Impale ability failing in some cases

  • New Combine Sniper fire beam effect
  • Updated "waiting for players" screen at start of a match

  • Updated: hlw_snow_wasteland (tweaks)
  • Updated: hlw_slumdoll, hlw_woodland, hlw_abandoned
    1. Changed capture areas into large zones.
    2. All cover points remade and manually placed.
    3. Replaced normal scrap markers with small scrap markers.

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January 24th Update

January 24, 2015 by Sandern0 forum comments »

We released an update with the following changes:

  • Reduce rate at which the Vortigaunt can spawn Antlions
  • Added autocast for the rebel radio tower scan ability, if on, it will automatically scan the last scanned position
  • Hunter flechette damage increased from 5 to 8, cost is now 50r 60p and build time 45s
  • Reduced Rebel shotgun health from 180 to 160.
  • Reduced Combine shotgun health from 240 to 220.
  • Reduced shotgun range from 550 to 500.
  • Reduced Rebel shotgun cost from 10 scrap to 5 scrap.
  • Increased Rebel shotgun movement speed from 231 to 250.
  • Increased Combine shotgun movement speed from 227 to 247.
  • Reduced flamer maxrange from 450 to 370.
  • Crossbow now has proper reload time after shooting an explosive bolt

  • Combine Elite alt-fire ability not hitting Striders
  • Cooldown incorrectly set on Metrocops that did not deploy a Manhack because of not enough resources
  • Rebels radio tower taking population while scan is active
  • Unable to switch target firing buildings with Metrocop, Engineer and Stalker
  • Various menu/chat/lobby graphics layout issues

  • hlw_camp: Removed.
  • hlw_woodland: Added. Remake of hlw_camp.

  • Added team color textures to Dog, Vortigaunt, Hunter and Claw Scanner
  • Improved team color textures of all Combine infantry

  • Added new gamemode called "Destroy HQ", you win by destroying all enemy HQ buildings
  • Added ? behind gamemode dropdown box, displays gamemode description tooltip on mouse hover.

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January 14th Update

January 14, 2015 by Sandern5 forum comments »

We released an update with the following changes:

  • Combine Sniper Steady position ability is now autocasted when encountering an enemy
  • Increased setup time of Combine Sniper Steady position ability from 2 to 5 seconds
  • Combine Sniper Steady position ability is no longer canceled when manually targeting an enemy
  • Combine Hunter charge ability is no longer autocasted by default
  • Strider Impale ability is no longer autocasted by default
  • Vortigaunt Dispel ability is no longer autocasted by default
  • Disabled scrap drops for metrocops
  • Increase Antlion base melee damage to 10

  • Add back fix for reliable channel overflow error, now fixed fixed
  • Potential crash related to units following other friendly units
  • Potential crash related to unit path finding and placing buildings
  • Engine precache error when spawning a poison zombie and kill it in Sandbox
  • Strider Minigun visually aiming at the wrong spot when shooting
  • Combine Mortar impact sound is now played at the impact spot
  • Units shooting at friendlies until they detect a valid new enemy (but not doing any damage) on sp_valley
  • Soldiers mounting turrets are no longer immune to stunning when headcrab canisters are launched at them

  • Added autocast off overlay for ability icons, so now one can see that the ability supports autocast even if it's off by default

  • Lowered volumes of smg1, ar2, crossbow, shotgun and pistol weapon fire sounds and switched pistol and SMG sounds to NPC versions
  • Added Portuguese translation (by rui_troia)
  • Updated Romanian translation (by Meat Hoxton)

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