Update 26 Augustus

August 26, 2015 by Sandern3 forum comments »

We released an update with a number of bug fixes and balance changes.

The changelog is:
Gameplay & Balance
  • Combine Loyal Citizen now has a basic melee attack
  • Combine Soldier: Build time reduced from 27 to 23.
  • Rollermine: Reduced health from 120 to 100.
  • Power Generator: Increased health from 150 to 220.
  • Mechanical Factory: Removed Garrison requirement.
  • Veteran: Change attack attribute from pulse to plasma.
  • Claw Scanner:
    • Increased build time from 10 to 15 seconds.
    • Reduced power cost from 40 to 30.
    • Deploy mine cost requires 1 power.
  • City Scanner:
    • Health increased from 30 to 50.
    • Removed light attribute.
    • Increased view distance from 1250 to 1600.
  • Hunter:
    • Changed cost from 50r, 30p to 40r, 40p.
    • Reduced health from 350 to 300.
    • Increased jump height, able to jump over walls.
  • Barrel Trap:
    • Requires Munitions Depot.
    • Increased attack range from 1200 to 2200.
    • Increased vision range to 1200.
    • Increased cost from 20req, 15 seconds to 30req, 20scrap, 24 seconds.
    • Increased health from 200 to 300.
    • Changed launch cost from 5req, 5scrap, 9 sec cooldown to 2scrap, 5 sec cooldown.
  • Synth attribute:
    • Increased bullet damage scale from 0.2 to 0.3.
    • Increased pulse damage scale from 0.4 to 0.5.
    • Increased plasma damage scale from 0.5 to 0.8.
    • Increased explosive damage scale from 0.6 to 0.8.

Fixed
  • 1vs1 option missing for various maps in game lobby
  • Player hosted games limited to 8 clients (including spectators). Limit is now 33.
  • Units not properly getting around buildings due a bug introduced in the update of 19 Augustus
  • Upgraded AR2 or Shotgun soldiers moving too fast when doing the upgrade while being affected by the stinkbomb attack
  • Strider legs no longer collide with physic objects on the map, which caused various problems

UI & Lobby
  • Cleanup lobby and show error dialog when Steam lobby creation fails, rather than show a broken lobby with the error message in the chat

Maps
  • hlw_waste: Changed large scrap markers to small versions.

Translations
  • Updated French translations (provided by Adrien ESTEVE)

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The qualifiers ended! The tournament renamed! New schedules!

August 24, 2015 by Mr. Darkness4 forum comments »

Now that qualifiers are finished we have a total of 15 Leader bracket players and 20 loser bracket players!

On the other news: The tournament is now renamed to "Lambda League" from "League of Champions" as it seems more proper for the tournament.

We will move onto Loser Bracket first and see post-qualifiers (FFA) finished.
Next up: Free for all!
4 player free for all matches on maps - hlw_base4, hlw_metro, hlw_meltdown
8 player free for all matches (optional) - hlw_jungle, hlw_snow_wasteland

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FFA schedule and matchups:

August 29th


Format - GMT / CST / Estimated time

Group 1: 19:00 / 14:00 /

^2matthew7892
Voulé
flodel1401
dispersedtomb9

Group 2: 20:00 / 15:00 /

Sanvich-Maker
endormax
The Blither Exorcist
Projinx

Group 3: 21:00 / 16:00 /

AlphaEcho
Viral
Goliath Dreamteam Vietnam
BlondeWonder

Group 4: 22:00 / 17:00 /

Dinosuar
Kyrocon
Raptastic
Darkwraithdan

Group 5: 23:00 / 18:00 /

Sheep
Shapeshifters
Jackkliewer
ArchersLegacy

Please, if you have any questions regarding your schedule - post below!
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The brackets as follows:

Leader bracket:

WassySK
$witcher
Chiffer
Stronglime
Handsome Jack
Timmong
undefinedmaniac
Vlidmir Putan
oHAKu
A Misunderstood Canadian
Papparizza
Phantom_Bator
Мусака
STIKLS
AnubiS

Losers bracket:

endormax
Sanvich-Maker
flodel1401
Projinx
dispersedtomb9
BlondeWonder
Dinosuar
The Blither Exorcist
AlphaEcho
Voulé
^2matthew7892
Kyrocon
ArchersLegacy
Raptastic
Jackkliewer
Shapeshifters
Viral
Darkwraithdan
Goliath Dreamteam Vietnam
Sheep

Look at the top for the Losers bracket schedules.

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August 20th - "League of Champions" Schedule Announced!

August 20, 2015 by Mr. Darkness32 forum comments »

Day 2 of the European Qualifiers started:
Stream: http://www.twitch.tv/robbertdejel
Stream: http://www.twitch.tv/Wulpenstein
Stream: http://www.twitch.tv/djreplica
(One of them hopefully works)

For those of you who take part in the tournament:
For the US players: Contact JJ (Profile) about the tournament. If he's not available please leave a post in this thread so we can reschedule your time.
For the EU players: Contact Mr. Darkness (Profile), but first leave a comment WHY you want to add me (otherwise I might not accept).


UPDATE: All the tournament lobbies have a secific name. The tournament name begins with [League of Champions] *player name*, where the *player name* is where appears the name of the player who takes part in the tournament schedule.

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Anyone contributing for caster slots please add Mr. Darkness to friend list. Comment on his profile first!!!

Developers to play against (EU): Mr. Darkness.
Developers to play against (US/Canada): JJ.
Reserve developers: ProgSys, Sandern.

Those who win 1 vs 1 against a developer will be put into "Leaders Bracket" while those who lose will be put into "Losers Bracket".
Once the 1 vs 1 games against devs are over, we move onto "Losers Bracket" and watch as they play Free for All. There may be only one winner in "Free for all"! Once Free for All stage is over, Losers Bracket contenders are put together for 1 vs 1 matches against eachother.
We will watch 1 vs 1 between "Leaders" and between "Losers" till the finals.

Please, if you have any questions or requests regarding your schedule, post below!

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Friday 21st of August:


Format - GMT +1 / Local Player Time / Player name

14:30 / 15:30 / WassySK - Leader Bracket (Darkness lost)
15:00 / 15:00 / endormax - Loser Bracket (Darkness won)
15:30 / 14:30 / Sanvich-Maker - Loser Bracket (Mr. Darkness won)
16:00 / 16:00 / flodel1401 - Loser Bracket (Darkness won)
16:30 / 18:30 / $witcher - Leader Bracket (ProgSys lost)
17:00 / 19:00 / Chiffer - Leader Bracket (Darkness lost)
17:30 / 18:30 / Stronglime - Leader Bracket (ProgSys lost)
18:00 / 20:00 / Handsome Jack - Leader Bracket (Darkness lost)
19:00 / 20:00 / Projinx - Loser Bracket (Darkness won)
20:00 / 21:00 / Timmong - Leader Bracket (JJ lost)
21:00 / 22:00 / dispersedtomb9 - Loser bracket (Pandango, Darkness won)

Format - CST/ Local Player Time / Player name

15:00 / 14:00 / BlondeWonder - Loser bracket (JJ won)
17:00 / 15:00 / Dinosuar - Loser bracket (Mr. Darkness won)
19:30 / unknown / undefinedmaniac - Leaders bracket (Mr. Darkness lost)


Saturday 22nd of August


Format - GMT +1/ Local Player Time / Player name

14:00 / 16:00 / The Blither Exorcist - Loser Bracket (Pandago and ProgSys won)
15:00 / 15:00 / Bananowy Szymek - was offline!
16:00 / 17:00 / AlphaEcho - Loser Bracket (Pandago and ProgSys won)
17:00 / 18:00 / Voulé - Loser Bracket (Pandago and ProgSys won)
18:00 / 18:00 / akosi - he cancelled
19:00 / 18:00 / ^2matthew7892 - Losers Bracket (Mr. Darkness won)
21:00 / 20:00 / Vlidmir Putan - Leaders Bracket (Mr. Darkness lost)

Format - CST/ Local Player Time / Player name

12:00 / 13:00 / oHAKu - Leader Bracket (Mr. Darkness requires mental cure)
13:00 / 14:00 / Bioice - was offline!
14:00 / 13:00 / Kyrocon - Loser Bracket (Mr. Darkness and Pandago won)
15:00 / 16:00 / ArchersLegacy - Loser Bracket (JJ won)
16:00 / 17:00 / A Misunderstood Canadian - Leader Bracket (JJ lost)
17:00 / 18:00 / Raptastic- Losers Bracket (JJ won)
18:00 / 18:00 / Jackkliewer - Loser Bracket (JJ won)
20:00 / 21:00 / The Joker - was offline!
21:00 / 21:00 / Shapeshifters - Loser Bracket (JJ won)

Sunday 23rd of August

1 Exceptional game, see the bottom of this page.


Format - GMT +1 / Local Player Time / Player name

15:00 / 17:00 / Viral - Losers Bracket (Darkness won)
22:00 / 21:00 / Papparizza- Leader Bracket (Darkness lost)

Format - CST/ Local Player Time / Player name
16:00 / 14:00 / Darkwraithdan- Losers Bracket (JJ won)

Sunday 23rd - GMT +7 / Local Player Time / Player 1 vs Player 2

16:00 / 17:00 <=> 16:00 / Phantom_Bator vs Goliath Dreamteam Vietnam.

Results:
Phantom_Bator vs Goliath Dreamteam Vietnam = 2:1

Phantom_Bator - Leaders Bracket
Goliath Dreamteam Vietnam - Losers Bracket

Monday 24th of August


Format - GMT +1 / Local Player Time / Player name

12:00 / 18:00 / Мусака- Leader Bracket (ProgSys lost)
18:00 / 20:00 / STIKLS - Leader Bracket (Darkness lost)
20:00 / 22:00 / AnubiS - Leader Bracket (Darkness lost)

Format - CST / Local Player Time / Player name
18:00 / 19:00 / Sheep - Losers Bracket (JJ won)

The winner from above schedule goes to "Leaders bracket", the loser goes to "Losers bracket".

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August 19th - The list of contenders is beyond 30 players!

August 19, 2015 by Mr. Darkness3 forum comments »

Have you not yet signed in to take part in the tournament?
(Some of the players names were missing from the list, please check the list to see if you were not added in!!!)

Leave your submissions here!
viewtopic.php?f=1&t=2451

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So far, we have 35 contenders for the title of the champion!
Who shall win?

Meet the contenders! They are all ready for battle and ballsy enough to fight for the title of the Champion!

Introducing:
The fluffy and puffy Sheep! Profile
The "why so serious?" The Joker! Profile
The mysterious and unknown jackkliewer! Profile
The ghastly and scary Phantom_Bator! Profile
The overdrive contender WassySK! Profile
The chaotic and dark Papparizza! Profile
The cruel and merciless The Blither Exorcist! Profile
The one who can clearly slice your guts ArchersLegacy! Profile
The very mysterious Konoha ninja Kyrocon! Profile
The utmost fearsome contender of League of Champions AnubiS! Profile
The very questionable STIKLS! Profile
The very fresh of Lambda Wars Timmong! Profile
The one who is never understood A Misunderstood Canadian! Profile
The one who never fears a foe Goliath Dreamteam Vietnam! Profile
The captain you shall never disobey Captain Red! Profile
The one who stalks you with a bloody knife undefinedmaniac! Profile
The one who revived from ancient times Dinosuar! Profile
The fresh but gruesome Bioice! Profile
The one we know nothing about Мусака! Profile
The gruesome German warrior ^matthiew7892! Profile
The H4x0r Lad with 360 noscopes Projinx! Profile
The tomb that always migrates dispersedtomb9! Profile
The echo that comes from agonized screams AlphaEcho! Profile
The one who's Steam profile is hidden Voulé! Profile
The evil genious of Lambda Wars and master of Pandora Handsome Jack! Profile
The one who feeds us under influence of pixie dust Sanvich-Maker! Profile
The always switching peace to cruelty $witcher! Profile
The handsome metrocop guy, flodel1401! Profile
The cartoonish president who plays videogames, Vlidmir Putan! Profile
The unknown guest coming from France, endormax! Profile
The one so blonde you wouldn't believe, BlondeWonder! Profile
The youngest contender of this tournament, Chiffer! Profile
The one you should not disrupt his world, meet, Viral! Profile
The one who does not know what he's doing with his life, darkwraithdan! Profile
The one who forgets that they have headaches, a roadcone, oHAKu! Profile
The one who rather recently joined Lambda Wars community, Bananowy Szymek! Profile
The one luckiest man in this world, Stronglime! Profile

There are still those who have not submitted their available playtime or timezone, please report in:
Captain Red (Timezone) - We need to know who exactly to match you with depending on your timezone - Mr. Darkness or JJ.
Handsome Jack (Available Playtime) - So we can make a schedule ;)

Tournament updates:

The tournament has been decided to be 1 vs 1 solely for all the matches, except for the first matches of loser bracket.
The first match for loser bracket players will be a Free for All match in order to define who of the players can stay alive longest and who of them moves onto the main event 1 versus 1 stage!

Various maps will be used for 1 vs 1:
hlw_forest;
hlw_abandoned;
hlw_woodland;
hlw_waste;
hlw_village;
hlw_metro;
hlw_jungle.


Same goes to Free for all:
hlw_metro (4 player FFA);
hlw_base4 (4 player FFA);
hlw_meltdown (4 player FFA);
hlw_snow_wasteland (8 player ffa);
hlw_outland (6 player FFA);
hlw_jungle (8 player FFA).


These are all the news for the tournament.
Stay tuned, and hurry: join before the 21st of August!

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August 19th Update

August 19, 2015 by Mr. Darkness1 forum comments »

Today we released our biggest update yet! This update includes three new units and two new buildings.

First off we replaced the Rebel Partisan with an updated version. This unit has two main attacks between which you can switch: throwing molotovs or stinkbombs. Molotovs do light damage at units around the target area, while stinkbombs slow units down. Second we got the new Riot Metro Police, equipped with a shield and stunstick. In offensive mode, this is a fast moving melee unit. Using the station ability you can deploy the unit, generating a cover spot for units behind the metro police.



Furthermore we added the Rollermine to the Combine, which you can produce at the also new Mechanical Factory building. The Rebels got a new Offensive building, the Teleporter. Using this building you can teleport units to anywhere on the map, as long as you have vision. A teleportation takes 40 seconds to complete. During this time the units being teleported are unusable and rift is created at the target location, visible to enemies.

Now to the quota:

Gameplay & Balance

    * Added Combine Metro Police Riot:
      - Replaces Combine early unit Metro Police with Pistol
      - Equiped with Stunstick and Shield
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    * Added Rebels Partisan wtih Molotov:
      - Replaces Rebels Partisan unit
      - Autocasting ability Molotov, setting the target units on fire
      - Ability stink-bomb, temporary slowing down the movement of hit units
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    * Added Combine rollermine: shocks enemy units with a small chance to stun
    * Headcrab Canister launcher:
      - Now has three launch abilities for regular, fast and poison headcrabs
      - Reduced Canister health from 550 to 300
      - Increased range from 5000 to 9000.
      - Increased crawl out speed of Headcrabs
      - Spawned Headcrabs roam the map to find enemies
    * Added Combine Mechanical Factory building:
      - Builds Scanners, Manhacks, and Rollermines
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    * Added Rebel Teleporter building
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    * Infested zombies now roam the map to find enemies
    * Headcrabs can now damage buildings.
    * BugBait:
      - Increased throw range from 800 to 1000.
      - Increased recharge time from 1 to 30.
      - Increased energy 30 to 50.
      - Uses smaller, faster antlion version.
    * Dispel:
      - Increased recharge time from 2 to 3.
      - Increased energy from 30 to 50.
      - Increased range from 800 to 900.
    * VortAttack:
      - Decreased energy from 10 to 5.
      - Decreased recharge time from 1.8 to 1.5
      - Decreased damage from 60 to 30.
      - Increased range from 575 to 590.
    * Vortigaunt:
      - Increased in combat energy regeneration rate from 1 to 2.
      - Increased speed from 242 to 245.
      - Decreased build time from 48 to 42.
      - Decreased health from 300 to 250.
      - Decreased max energy from 370 to 200.
      - Changed cost from 45req, 50scrap to 50req, 36scrap
    * Vortigaunt Den:
      - Decreased scrap cost from 40 to 30.
      - Decreased build time from 54 to 50.
    * Manhack:
      - Removed light attribute.
      - Reduced health from 40 to 30.
    * Veteran:
      - Requires Steady Position to attack.
      - Added Smoke Grenade ability.
      - Increased range from 870 to 1100.
      - Increased build time from 32 to 35.
      - Decreased health from 210 to 170.
      - Decreased view distance from 1200 to 1000.
      - Increased requisition cost from 45 to 50.
    * Saboteur - Removed Smoke Grenade.
    * Combine Sniper - Increased health from 110 to 160.
    * Hunter - Reduced power cost from 50 to 30.
    * Synth Factory - Reduced power cost from 50 to 40.
    * Claw Scanner:
      - Mine automatically recharges after being deployed.
      - Mine is uncloaked, health increased from 40 to 100.
      - Mines no longer bounce and roll after being dropped.
      - Mines hop towards enemy.
    *Attributes:
      - Disabled bullet 2 bonus damage vs creature.
      - Disabled pulse 0.6 damage scale vs creature.
      - Disabled shock 50 bonus damage vs heavy.
      - Disabled shock 0.5 damage scale vs synth.
    * Rebel & Combine Barricade - Added 1 extra cover point.
    * Improved reliability of Dog Jump ability
    * Hunter jump ability: Behaves more predictable and now acts on all Hunters in player selection
    * Combine Manhacks can now be build at the Headquarters, with Armory building as requirement
    * Replaced Combine Observer by not cloaked, faster and cheaper Scanner unit
    * RPG attribute now has reduced damage against medium (-50%) and heavy (-30%) types of units
    * Reduce flash ability recharge time from 60 to 25

Overrun:

    * Vortigaunt starts at full energy when spawned
    * Energy of all units is replenished between waves now

Maps:

    * hlw_synth, hlw_antarctica and hlw_aurora: update scrap points to use small versions
    * hlw_thirst: mountains are now impassable and removed (confusing) day/night cycle
    * Added: or_village (Overrun mode)
    * sp_valley - Combine attack your flag on hard difficulty
    * hlw_mine: tweak scrap marker position to fix an issue where engineers could get stuck

UI & Lobby:

    * New loading backgrounds;
      - Metrocop loading background by Revvylo
    * Show game mode for found online games
    * Improved speed of creating or joining a lobby
    * Fail to join lobbies on different game version (through friend invites), which would result in not joinable games
    * Small performance improvements html UI
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Unit Navigation:

    * Simplified navigation meshes, preventing several issues and resulting in better performance
    * Some unreachable cover spots are now filtered from being displayed

Fixed:

    * Ability being cancelled before the player can target something due units dying in the selection
    * Unable to place mountable turrets properly on some map spots (hlw_slums)
    * Fix units not following a target unit properly after the target unit hold a position or was in cover
    * Melee units (e.g. Zombies) not getting close enough to hit buildings
    * Fog of War toggle in Sandbox showing incorrect behavior
    * Strider minigun shooting at feet of infantary rather than body
    * Rebel rpg attribute not being applied to enemy units, resulting in missing bonus damage against synth type of units (Strider and Hunter)
    * Potential exit crash due cleaning up CEF panels
    * Fix (online) game lobby empty and unusable upon creation in some cases
    * Fix black terrain, only in Simple lighting mode (e.g. Geforce 7 cards)
    * Fix checkmark font character not displayed in game lobby on Windows 10

Misc:

    * Add Hungarian translations, provided by Bence Gercuj
    * Russian translation updated by Chiffer

Bonus info:

Join the official Lambda Wars tournament before 21st of August!
Info: viewtopic.php?f=1&t=2451

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