Update 18th April - Resource System changes

April 18, 2015 by Sandern0 forum comments »

Today we released an update with various gameplay changes, bug fixes and updates to the CPU player.

The most notable gameplay changes are in the resource system. The Combine faction now uses scrap as secondary resource requirement for most units and buildings, except for units such as the Strider and Headcrab cannister launcher.


A new building, the Combine factory, is introduced as collection point for scrap and the Combine loyal citizen unit as scrap collector.

Regular power generators no longer generate the power resource and are now only required for powering nearby buildings. Instead the Combine need to build a separate larger version of the power generator for this purpose. In addition, most of our maps now have groups of four or five smaller scrap piles placed around the control points, making it easier to be shared between players in teams.

Another big change in the resource system is that it's now possible to deplete requisition and scrap during the game duration. With this change we hope to make make turtling a less viable strategy.

The full changelog for this update is:
Gameplay & Balance
  • Control Points only generate a limited amount of requisition
  • Scrap points can now run out of scrap
  • Small scrap marker - Reduced max number of workers from 3 to 2
  • Control Point income is no longer reduced based on the number of players in a team game
  • Add "Speed" ability to Strider, draining energy in return for higher movement speed
  • Combine Elite Energy Ball ability now does friendly damage
  • Combine Elite Energy Ball ability now bounces off all buildings
  • Reduced RPG range from 1000 to 900.
  • Hunter:
    • Add jump ability to Hunter. Does no damage, just quickly moves to target location.
    • Reduce Hunter attack range to 550 (from 820) and increase flechette damage from 8 to 10.
  • Veteran:
    • Lowered attack speed from 1.8 to 2.
    • Increased damage from 90 to 100.
  • Flamer:
    • Increased burning status effect duration from 1 second to 10 seconds.
    • Reduced damage from 5 to 2.
    • Reduced range from 370 to 350.
    • Increased burning damage from 5 to 10.
    • Removed smoke grenade.
    • Increased view distance from 475 to 500.
  • Saboteur:
    • Changed smoke grenade cost from 5 scrap to 40 energy.
    • Reduced smoke grenade cooldown from 9 seconds to 1 second.
    • Reduced smoke duration from 15 seconds to 10 seconds.
    • Changed initial unit energy from 100 to 40.
    • Reduced C4 cost from 20 scrap to 15 scrap.
    • Fire attribute:
      • Reduced from 20 to 12 vs light.
      • Reduced from 12 to 6 vs medium.
      • Added 3 constant bonus damage vs buildings.

  • hlw_village, abandoned, metro, woodland, forest, base4, mine - Scrap markers now in groups of 4 and 5.

  • New Combine energy ball particle effect

CPU Player
  • Retweaked CPU player to have better balance for fortifying control points, base building and producing units
  • Fixed CPU player not placing any buildings in some cases, in particular the Combine CPU Player
  • Fixed bug where CPU Players would not compute the correct resource income in team games (affecting their unit production)
  • Rebel CPU Player placing too many unneeded billets at the start of the game

  • Missing unit navigation on tutorial map
  • Units running into walls or buildings in some cases
  • Incorrect select/move/attack sounds for female rebel soldier model
  • Potential "CUtlRBTree overflow!" crash to desktop error, which could occur on long running instances of Lambda Wars (dedicated servers)

We are also working on multiple other features for next updates, which include achievements, vehicles and save/load support for single player games.

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Update 12th March

March 12, 2015 by Sandern0 forum comments »

We released an update today containing two new songs, balance changes and other fixes:

Gameplay & Balance
  • Decrease damage Rebel Veteran crossbow from 110 to 90
  • Increased Rebel SG build time from 18 to 22
  • Increased Combine SG build time from 22 to 27
  • Vortigaunt now regenerates at 4 energy per second outside of combat and 1 energy per second in combat

  • Two new songs "Fight and Flight" and "Transmission" (by SBeast)
  • Sounds for abilities Place C4 Explosive, Infiltrate, Detection Tower Scan, Sabotage, and Smoke Grenade
  • Selection sound for Control Point

  • Fix wrong not altered damage applied for weapons shotgun, crossbow, flamethrower, sniper rifle and rpg, caused by update of 7 March (resulting in balance issues)
  • Potential crash when attacking brush based enemy units
  • Units getting stuck below terrain on some maps (or_hill, or_city)

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March 7th Update

March 7, 2015 by Sandern0 forum comments »

We released another update today. This update includes changes for the Vortigaunt, Strider and Dog units among others. Dog now has a jumping ability, doing damage to the target position on impact:

The full changelog is:
Gameplay & Balance
  • Vortigaunt can now only summon Antlions using the Recall ability with a cost of 35 energy. Summon rate is limited by the amount of energy
  • Change Vortigaunt initial energy from 300 to 150
  • Change Vortigaunt energy replenish rate from 3 to 1.5 per second
  • Reduce Rebel Scout energy from 100 to 50 with a initial energy pool of zero
  • Strider max energy upgrade now requires Strider unlock
  • Strider max energy is now 75 basic and 150 upgraded, cannon shot consuming 75 energy
  • Add Dog jumping attack ability
  • Dog now has 100 energy, with 25 energy cost for Slam ability and 25 energy cost for Jump ability
  • Changed Dog hp to 800
  • Dog is no longer instant killed by the Combine Elite alt fire ability. Now takes fixed damage and a stun chance of 20%
  • Combine Elite alt fire ability now has a 40% chance to stun a Strider for 3 seconds
  • Rebel RPG now has 20% chance to stun a Strider for 1.5 seconds
  • Rebel Medic can no longer heal synth type units (Strider, Hunter)

  • Overrun Zombie wave type possible getting stuck/slow progressing on or_trapped and or_washedaway
  • Strider cannon cancelling with other order not working, charging up while not facing the target, other fixes
  • Unable to stun units in some cases
  • Floor turret not hit by bullets in some cases (now uses bounding box instead of vphysics)
  • Rebel Medic not moving to the right spot when trying to heal a moving unit
  • Potential crash on exiting the game
  • Potential crash in path finding

  • A green/red bar is now added in front of the player's avatar, indicating the Steam P2P connection status to the host/lobby owner
  • Map list now shows the number of players supported on the map

Visual & Animation
  • Strider now ducks to charge up and fire the cannon

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February 27th Update

February 27, 2015 by Sandern1 forum comments »

We released an update with the following changes:

Gameplay & Balance
  • Strider:
    • Reduced unlock time from 240 to 90 seconds
    • Replaced Dark Energy power requirement by energy cost of 50
    • Add energy to Strider, max 50 and initial on spawn 25
    • Add max energy upgrade for Strider to Combine Armory, increasing it to 125
    • Reduce recharge rate of Strider Dark Energy cannon ability from 30 to 25 seconds
  • Add max energy upgrade to Rebels Triage Center, increasing the max energy of the Rebel Medic
  • Units with mechanic attribute can no longer be stunned (Dog and Manhacks)
  • Increase Vortigaunt Dispel ability speed 2.5 times
  • Increased RPG scrap cost from 40 to 50.
  • Reduced DOG unlock time from 240 to 120 seconds.
  • Combine Elite now requires unlocked AR2 to be recruited
  • Switching to shotgun now requires unlocked shotgun in non-Overrun gamemodes

  • hlw_village: Fixed units not using bridge on right side of map.
  • hlw_synth: Fixed map having no navigation.

  • Certain unit/ability properties modified using Attribute Editor in Sandbox not reset after map change
  • Crash when no path was found to certain buildings
  • Engineers not properly moving back and forth to scrap points when the scrap collection point is very close
  • Engineers not playing any animation when repairing buildings
  • Units not switching to enemy with higher attack priority when the current active enemy is close to the other enemy
  • Fix several issues in Overrun wave progress

  • Updated Russian Translations

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February 22th Update

February 22, 2015 by Sandern4 forum comments »

Lambda Wars Update 22 February 2015
Updated unit navigation with improvements in the following areas
  • Path-finding around mountable turrets and barricades
  • Path-finding around units in cover
  • Path-finding of air units (observer, claw scanner, strider)
  • General improvements in resolving blocked situations
  • Bonus Crates and Overrun Headcrab Cannisters are now always launched on a reachable spot for soldiers

Gameplay & Balance
  • Added Rebels Junkyard building, producing Dog
  • Added Combine Mortar defence building
  • Vortigaunt:
    • Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
    • Increased Energy Blast energy from 15 to 18.
    • Decreased Energy Blast range from 950 to 750.
    • Removed damage bonus against 'medium' from 'shock' Vort attack attribute
    • Added -40% scaling damage from 'pulse' attacks to Vort's 'creature' attribute
    • Decreased health from 450 to 370.
    • Increased knockback of Dispel ability and Zap Beam attack
    • Dispel knockback only affects enemies now
    • Added Stun chance of 33% to Dispel ability
    • Added Stun chance of 5% to Zap Beam attack
    • Increased damage radius of Dispel ability from 200 to 225
    • Reduced Antlion summon rate
  • Floor Turret: Decreased range from 870 to 800
  • Combine mines no longer show up on minimap

  • hlw_village:
    • Changed capture areas into large zones.
    • Manually placed cover spots.
    • Replaced normal scrap markers with small ones.
  • hlw_woodland:
    • Added 3 more small scrap markers.
    • Made cars and other large props physics objects.
  • hlw_slumdoll: Renamed to hlw_metro.
  • or_trapped: enemy units that don't fit the map are now filtered from the Overrun wave (Antlion Guard Boss and Strider)

  • You can mute players in lobby/global chat by clicking their name and press mute. You can also visit their Steam profile through the dropdown
  • Updated "Waiting for Players" screen, shown pre-match when other players are still loading
  • Randomize default 8 player map selection in gamelobby

  • Added team color textures to Vortigaunt Den

  • CPU Players only spending resources on cheapest units
  • CPU Players computing their shared team income incorrectly (used for decision making)
  • Overrun mode sometimes not progressing to the next wave
  • New Combine sniper beam effect being displayed wrongly
  • Charge ability charging at the nearest enemy instead of targeted enemy/unit
  • Charge ability not doing any damage against neutral barricades
  • Charge ability not stopping the charge after hitting an enemy building
  • Mission items showing up as error models on sp_radio_tower
  • Missing foot step sounds Strider
  • Missing death sound Hunter
  • Units without attack move ability (e.g. observers.) not doing anything when targeting neutral barricades
  • Rare crash related to unit selection/camera unit following
  • Fix start-up crash when path to Lambda Wars folder contained certain characters
  • Dedicated server resuming from hibernation potentially hanging after a player rejoins an active game

  • Screen shake is now applied to players for various effects, such as building explosions
  • Updated Swarm Keeper bonus map. Added missing sounds, various particle effects and some minor improvements.

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